Disappearing Terrain List

Started by rcallicotte, March 30, 2007, 10:44:27 AM

Previous topic - Next topic

rcallicotte

In certain instances (I'm not 100% sure which), I've found that the Terrain objects are considered gone by the program.  So, if I go to add something in the terrain objects, TG2 gives me a message about needing to have terrain.  When this happens, I go to the node network and see the original terrain is intact and all connected, but the Terrain under the file menu is empty.  If I add a crate shader (as an example) to the Terrain node group and attach there, nothing shows up in the terrain.  Also, if try to generate a heightfield, TG2 goes through the motions (0% to 100% complete) without doing anything to the terrain.

Since I have so little information, I'll continue to pay closer attention and fill this in as I know more.
So this is Disney World.  Can we live here?

3DGuy

Sounds like you might have moved everything to after the generate terrain node.

Oshyan

This sometimes happens if you delete the starter heightfield node I believe. There are various network-to-node-view issues that will be worked on as we move forward. Synching a complex, "open-ended" network system with a simple list can be challenging. ;D

- Oshyan