pylons wip animation (9s)

Started by Zairyn Arsyn, May 05, 2012, 10:50:46 AM

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Kadri


Hard to say without knowing what you have in your mind but i think the camera move is fine and it looks good!
The only thing that i wanted was to point the camera higher near the end :)

Zairyn Arsyn

Quote from: Kadri on July 21, 2012, 10:07:23 PM

Hard to say without knowing what you have in your mind but i think the camera move is fine and it looks good!
The only thing that i wanted was to point the camera higher near the end :)
noted, and changed

i've found a strange bug that is visible on the terrain, it seems to make some parts of the terrain and stones darker than the rest... doesnt exactly seem like a shadow, seems more visible in larger renders... i can get a example of when i get home.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Zairyn Arsyn

i still cant resolve this problem, im thinking i will just try and rebuild this scene from scratch.
Quote from: zaai-three-nine on July 23, 2012, 01:28:58 PM
Quote from: Kadri on July 21, 2012, 10:07:23 PM

Hard to say without knowing what you have in your mind but i think the camera move is fine and it looks good!
The only thing that i wanted was to point the camera higher near the end :)
noted, and changed

i've found a strange bug that is visible on the terrain, it seems to make some parts of the terrain and stones darker than the rest... doesnt exactly seem like a shadow, seems more visible in larger renders... i can get a example of when i get home.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

this project is still alive ;)

got side tracked for a while and started working on some other things

stuff from a couple days ago
these are some sort low detail animations with some frames skipped to reduce render time to give you an idea what it will look like.

http://www.youtube.com/watch?v=Htm9uK8EW1I&feature=plcp

http://www.youtube.com/watch?v=mkZ9OkoOnp8&feature=plcp

http://www.youtube.com/watch?v=E-1YBonNn4I&feature=plcp

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

TheBadger

are the clouds moving too, or just the camera?
It has been eaten.

Zairyn Arsyn

i dont think the camera is moving, but i'm going to fix that.

yes, the clouds are animated, they have a transform shader attached, with movement and some slight rotation, i would tell you what other params. i have animated but i'm not at home.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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rcallicotte

Thanks zaai for showing more of what you're doing.

I have a question - these last three videos play jittery.  Is this because of many little increments in your animation or did you use large leaps between frames?
So this is Disney World.  Can we live here?

Zairyn Arsyn

there are leaps in the frames. these last three or so animations are merely tests.

i intentionally skipped frames for faster animation render time, i like to do my renders over night or during the day when i go to work, so when i get back/get up it will hopefully be done. These clips are just give you an idea of what is happening in the scene and for me if every thing looks right.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

rcallicotte

Makes sense then.  Looks pretty cool.
So this is Disney World.  Can we live here?

Zairyn Arsyn

#54
started working on this over the weekend, some i had visioned.
K. Fredriksen had asked if i was going to throw in any objects in these scenes.
now they do.
objects modeled by me.

just stills right now, currently i am keyframing some parameters and wont have animations out for the next day or two.

link to first render (high resolution)
http://fc05.deviantart.net/fs70/f/2012/344/7/0/terebellum_pylon_farm_by__zagadka_-d5nlo40.jpg

C&C appreciated.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

third render
little more hazy with a cloud layer.

C&C welcomed.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

TheBadger

It has been eaten.

Zairyn Arsyn

posted this yesterday, upon viewing the sequence i found the mist to be moving too fast - so i slowed it down some in Premier Pro

the some of cloud PFs parameters have been animated, and the red lights on the on the pylons have their color and luminosity keyframed.

http://www.youtube.com/watch?v=EF2tO-z4OXs&feature=g-crec-u

C&C welcomed.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/


lat 64

#59
I like it too. This scene makes my mind try to  think up a story for it. You have succeeded in convincing my imagination to drift off bit. Thats a compliment, by the way.
I see an array of deep-space dark matter synthetic-aparture reluctance foci used for transpositional navigation, whatever that is! ;D 

Very cool!

The speed of the mist reminds me of an arctic blizzard. You have given me ideas.

Russ
I'm a half century plus ten yrs old. Yikes!