Quote from: ragnoru on February 18, 2014, 09:05:29 PM
When I turn on motion blur in the renderer the airplane becomes heavily blurred, the plane is linked to the camera and they are travelling at mach 2, the plane and the camera are locked together so I was expecting the clouds below to be heavily motion blurred and the airplane to be sharp.
I think this might be an all separate post regarding the order in which the 3d motion blur is applied..
Now I just need to be able to import the alembic file format inside terragen instead of the objs sequences (it takes me about 3 hours to export these geometries every time there is an animation change) and this job will become a piece of cake.
Ah yes, I'd forgotten about that. We don't have object motion blur yet (so all you get is camera blur from the camera moving past an object that's static in world space), but even if we could render object motion blur you wouldn't get blur from an OBJ sequence because there isn't any real motion in it.
We are thinking about Alembic in future.
Given the limitations on motion blur and time to export each new animation, is there some other way you could do this? You can setup render layers for different sets of clouds, and comp all the cloud layers together perfectly in Nuke (even if cloud layers intersect), so you might not need to use object holdouts in many cases.
Matt