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camera mismatch
camera mismatch
Started by Dune, May 11, 2014, 08:40:35 AM
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Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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camera mismatch
May 11, 2014, 08:40:35 AM
Can anyone shed a light on this: camera set alright, but either direct rendering or via animated short sequence (I needed 4 shots from different angles), the render looks different than the preview. Checking 'lock aspect ratio' doesn't make a difference. Only the last one (4) is correct.
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Kadri
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Posts: 9,613
Location: Turkey
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Re: camera mismatch
#1
May 11, 2014, 08:50:07 AM
Haven't looked close but lately there are a few threads about mismatching preview
and renders related to the Camera motion blur option Ulco.
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: camera mismatch
#2
May 11, 2014, 09:03:39 AM
Last Edit
: May 11, 2014, 09:11:08 AM by Dune
Motion blur was off, but I'll have a look. But even direct render was wrong!
EDIT: Got it, I unchecked motion blur in render but didn't slide the slider of blur to zero in camera. Strange though, that you have to set both!
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Kadri
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Posts: 9,613
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Re: camera mismatch
#3
May 11, 2014, 09:18:41 AM
Last Edit
: May 11, 2014, 03:24:28 PM by Oshyan
Yep that was the problem in the other threads too .
Matt explained it here Ulco:
http://www.planetside.co.uk/forums/index.php/topic,17773.msg172181.html#msg172181
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
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camera mismatch
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