I suppose you need them for sculpting in sculptris and not for texturing,aye?
In case you want to sculpt rocks and stuff for use in TG you could produce
your own alphas with TG and thus have some fitting surface textures also.
And there is a little trick to get rid of the shadows and highlights - to a certain
degree,that is - with the high pass filter in PShop.There's a tut that describes
the technique,if you are interested I can see if I can find it again and post a link.
But some experiments should do,it's easy.