Wetness final

Started by choronr, October 14, 2014, 11:40:02 AM

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choronr

Quote from: TheBadger on October 16, 2014, 06:31:13 AM
Really getting into the nitty gritty here Bob. Some interesting things your trying to work out. Nice image by the way.
Thanks Michael, we're getting close.

choronr

Quote from: EoinArmstrong on October 16, 2014, 06:33:52 AM
This is fabulous, Bob - one of the most realistic renders using an imported (non-foliage!) object I've seen :)
Thank you Eoin. I'm just about ready to start the final render once again; hopefully this time for good. BTW, haven't seen any recent work from you ...what's up?

choronr

Just finished the 'murkey' water in the gully. The results look promising. I used a combination of Ulco's and Oshyan's suggestions. I think we're there. With Oshyan's idea I only set the Volume 1 density to 0.8. With Ulco's idea, I used the same color as Oshyan's except I darkened it a bit. Full render time is getting close.

Also, see the truck's orange lights are back!

Hannes

That gets better and better! Fantastic, Bob. To my taste the water could be even a bit murkier (is it really "murkier"? Or more murky?...)

choronr

Quote from: Hannes on October 16, 2014, 12:53:18 PM
That gets better and better! Fantastic, Bob. To my taste the water could be even a bit murkier (is it really "murkier"? Or more murky?...)
Thanks Hannes. I think "(even) more murky" is better suited for the mass. I might take you up on your suggestion. With the low sun, I don't think it will take much more tweaking.

Oshyan

The water is a definite improvement. But to my mind, as Hannes says, murky (or "milky" as you earlier put it), is kind of the intent to my mind, but it's up to you what you prefer. This is what I had in mind:
http://adelineang.com/wp-content/uploads/2009/08/dobson19.jpg
http://mavdisk.mnsu.edu/larsop2/geog101/Fluvial/LoadSuspended.JPG
http://3.bp.blogspot.com/_PrEaBVvhsg4/TI2qNhQtoVI/AAAAAAAAGS8/GkPbaabnQP8/s1600/100_2207.JPG

- Oshyan

choronr

Quote from: Oshyan on October 16, 2014, 02:26:40 PM
The water is a definite improvement. But to my mind, as Hannes says, murky (or "milky" as you earlier put it), is kind of the intent to my mind, but it's up to you what you prefer. This is what I had in mind:
http://adelineang.com/wp-content/uploads/2009/08/dobson19.jpg
http://mavdisk.mnsu.edu/larsop2/geog101/Fluvial/LoadSuspended.JPG
http://3.bp.blogspot.com/_PrEaBVvhsg4/TI2qNhQtoVI/AAAAAAAAGS8/GkPbaabnQP8/s1600/100_2207.JPG

- Oshyan
Thanks Oshyan; yes, this reminds me of what we saw here in the Phoenix metro areas over the past, recent weeks. Totally opaque, sandy colored water from the flash floods - even down our main streets; what a mess.

I'll try a bit more opacity for the gully and see how it goes. Thank you again for all your help here.

Oshyan

My pleasure. Can't wait to see the final, this is a great scene!

- Oshyan

choronr

It has been a long road, but I think we finally made it.
Improvements made:

•   Mud added to the sides and front of vehicle.
•   Tires sunk into the mud.
•   Tracks added behind vehicle.
•   A darker shadow now appears below vehicle.
•   Water in the gully now is murky.
•   GISD has been tweaked for an overall improvement in appearance.

Many thanks again to Dune (for the Mountain Road file through NWDA and many additional bits of information), Jochen (for the LR110 truck and help with getting it right) and Oshyan (for his help and ideas to get the overall image to look at best quality).

Kadri


Looks nice Bob.
The left road wall looks a little dark.

choronr

Quote from: Kadri on October 18, 2014, 01:56:48 AM

Looks nice Bob.
The left road wall looks a little dark.
Thanks Kadri. I believe the darkness overall is due to the GISD changes made.

masonspappy

really very well done Bob!

choronr

Quote from: masonspappy on October 18, 2014, 02:22:00 AM
really very well done Bob!
Thank you. Been able to glean a lot of information throughout the development of the image that will be useful for future work - thanks to all.

Dune

Great final, Bob! There's one thing that draws my attention; the subtle bleached lines/tracks that extend forwards from the tracks we added behind the wheels. It might be because the SSS black mask masking them out in front of the vehicle is not pure black. Or reflection of the road puddles is somehow interfered with by the added surface shaders with additional tracks. Something like that. But it's not important, just an observation.

j meyer

Yea,verily yea!
Great final indeed.