Didn't respond to your "rant",because I for one don't like the all in one idea,but that's
just me.
Still interested in the haze thing?
Since I never had seen that in my tests with propblur and the like I tried to recreate
Ulco's atmo and light settings etc and used one of my test objects instead.After all
Kadri said he had seen the haze effect with "my" setup and others,too.
So I did,but no haze,no matter what settings were used.Gisd on or off -> no haze.
Defer atmo or whatever -> no haze.After several more tests with my file and Ulco's
latest file it dawned on me
finally.At least I hope so.
I couldn't get no haze,because there is no haze.
Had looked for the main portion of the discs to become hazy as in the examples in
this thread.
That didn't happen.The haze effect is merely an optical illusion that fools our eyes.
What happens is the AO effect of the Gisd is blocked behind the transparent object,
simply not rendered and that looks like the object becomes hazy/foggy under certain
conditions.Especially when there are lots of details behind it like in Ulco's example.
In my test file there is just a thin line at the bottom of the wall and thus the disc
stays clear.
Took quite some time to notice and realize that.
[attach=1]
Have a look yourself.Maybe I'm wrong again.