suburban road

Started by DocCharly65, September 15, 2015, 06:42:05 AM

Previous topic - Next topic

DocCharly65

Step by step ... back from the mystics to the "real life"  ;)

The road has over its entire length some repaired places now.
The background hills have "displacement-trees"
The first bus station and some more stuff is implemented.
Models found on archive3D
The Busstop road-sign was a bit more work but I wanted a special one - Hope the bus driver will accept  and stop  ;D

[attach=1]

[attach=2]

Surely I will go on tinkering on the left side at every ingenious brainwave...

In the coming weeks I will have to start the right side:
1.5 km Land and Housing... many models to check.

I think it will grow a bit like a real suburban area... first house... next neighbour... perhaps a little store...
All depending on my mood. In this way, it should be a varied neighborhood.


archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

fleetwood

Enjoying the surreal aspect of these. I'm thinking this area is an elaborate construction designed to attract new sacrificial victims for the Children of the Corn.

DocCharly65

#34
The first small continuation for today...

I decided not to build a complete row of detached houses on the right. At first just an acre, a farmhouse and in the far left:
The Company8) ... we'll visit it tonight (I think so)

But for the moment only the next step:

[attach=1]

The 3d-Anaglyphic Version for "Red-Blue-glasses":

[attach=2]

...and the jps-stereofile for 3D TVs or cross-eyed watching (already inverted L/R for most TVs):
[attachurl=3]



Edited 02:37pm
And tonight (I hope so) you can see, what is floating over the street in the far...  ;)
I added this comment, because I am sure, someone will ask, what it is...  :)

Dune

Nicer and nicer it gets.... how about some dirt and oil from cars on the road? Black smears and the occasional garbage dumped.

DocCharly65

#36
What can offer, Ulco, is some stripes of used look of the street... But this must wait, because there are many more things to add. And I must be caraful not to make the tgd-file, populations, eg. too big. I already cannot work on this file on my smaller PCs.  ::)

But for today we finish the session with:

"The Company... or: The real reason for increasing amount of traffic accidents"  :P

[attach=1]

The anaglyph version:

[attach=2]

And the jps for cross eyed view:
[attachurl=3]



edit:
Sorry I forgot to mention the new "protagonists" from scify3D.com
The "speederbikes" had to wait a long time in a folder on my HDD but I already used them once... perhaps you remember.

DocCharly65

#37
Quote from: Dune on September 27, 2015, 09:25:24 AM
Nicer and nicer it gets.... how about some dirt and oil from cars on the road? Black smears and the occasional garbage dumped.

Ok Ulco, a little oil and tire abrasion...

And especially for you  ;) garbage collected in the garbage container on the right...  ;)

[attach=1]

I have seen at the moment that unfortunately I have to move the grass on the left side a little because it grows through the curb stones... Big re-population  :P

j meyer

Aha,the other Viper,so my eyes didn't fool me. 8)
Wonder what will happen when they meet.

Dune

Extraordinary, Nils. I like the lighting also very much, especially in the 'confrontation' shot. Extra low tin cloud?

DocCharly65

Thanks  :)

Ulco, I just used an ordinary cirrus layer but 3.2 haze density with low sun (should show app. 4.00 pm ambinence)

At the moment I increase invironmental stuff and check different camera positions for the animations... fortunately I found a nice Town city tile on TF3DM.

[attach=1]

[attach=2]





Dune

What more can I say.... 

inkydigit

this is awesome.... can't wait for the next ones!
:)
J

DocCharly65

Today some last camera checks for a while... I want to do a few refinements (dirt on the speederbikes, and on the right side of the company I need a big place for the "showdown"...). and all the "Viper in the desert-animations" are still to be rendered with the moving dust.

Here you can see that I found a little mistake in my strategy using endless merged shapeshaders with "add A to input". Result was some lifted surfaces. Most of them I could repair but one was too complicated so I changed the environment a little bit and used it as a pedestal and put a bull statue on it  ;) :

[attach=1]



Testviews from the corn field to the street:

[attach=2]


First time since long time with DoF again:

[attach=3]


Just another testview on village , abandoned church and bikes with very low camera:

[attach=4]

Last but not least just a byproduct. I don't think there will be a scene with the church in the animation but the view was too beautiful to throw it away (in my eyes)

[attach=5]



Dune

These are all so nice. Very 'ordinary' but becoming strange due to the flyers, great stuff! I like the church, is it a ruin? looks like it. Perhaps you can place it beside the road somewhere, so it will be flying past in the movie?