Quote from: jo on September 02, 2007, 10:41:35 PM
Hi Lucio,
Quote from: Lucio on September 02, 2007, 07:03:46 PMA lot of time has passed, and I'm still using the first public release, version 1.8.64.0. It's a little frustrating.
Why are you still using that version exactly? Things have moved on a lot since then, a lot of problems have been fixed, particularly regarding object support.
Regards,
Jo
Hi Jo,
The reason why I still utilize the first public release is simple: the two updates are useless to me.
Please don't misunderstand, I don't want to seem aggressive or what, I decided to prepurchase TG2 immediately because I wanted to use it not only for entertainment, but also for some (little) commercial purpose and yeah, it's clear that software development is underway, rendertimes are still too long, a large amount of things are still not optimized etc. and I deal with that with no problem. I'm very happy with this package anyway.
However I've had to uninstall immediately the second release, because it increased rendertimes a lot, especially when rendering skies (that are already so long to realize). I don't know how my PC specs contributed in fact, but in many cases rendertimes even doubled. I just can't spend up so much time in rendering, so I returned to the first release.
Now I've uninstalled this third release for what seems to me a populator issue, that I just can't resolve. Single objects are rendered with no problem, and populations are always rendered with black vertices, so I don't think the problem can be related to the objects geometry. I've tested many TGDs with object populations that works fine in the precedent releases, and always give the same problem in this build. I'll post some high detail example in this thread to give a clear idea of the results that I get.
In conclusion... I'm still using the first public release because among the three version released today it's the 'less problematic' and the only that I can really use for my purposes, even if it can crash sometime and lacks of many of the things that have been implemented in the successive updates.
Regards,
Lucio