I have a scene where the camera is inside the hangar of a spaceship floating above the earth (my 2nd VR challenge entry animated). The (spherical) camera and the hangar move very fast in sync.
I created a GI cache file every 5th frame and used "interpolate for animation" as blend mode (5 files to blend). I get every 5th frame rendered correctly, but all the frames in between seem to have no GI.
So how is the GI calculated? Inside the camera or in real world space? I guess it's the latter, because of the missing GI?! Or did I miss something?