Water

Started by Dune, June 05, 2016, 03:06:08 AM

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Dune

This will be my last for now. I still need to find a way to direct the animated height of the wave into the height of the foam dribbling down the rock (preferably with a delay of some frames). Seems so simple, but I probably can't get it to work as I use no compute terrain.
I did use some warp to bend the waves around the rock a bit.

DocCharly65

Whatever you want to make better, Ulco... I have seldom seen better animations of ocean water in general... and never rendered with Terragen!  :)

Hannes

I think the foam down the rock already looks quite good. As far as I remember the water running down the crevices of such a rock after a wave has hit it, runs down quite randomly depending on the depth of the crevices, so in my opinion this is already great. Maybe too much correctness would look unnatural?

knoplund

Supergood. Love how real the dancing reflections on the water feel. At least the poor guy on the rock died with a stunning view. :D
But I see what you mean about the water not matching the draining water on the stones... if it is unfixable for now, you could simply rise the sea level a little more and hide the details behind some light mist/fog, lower the sun a little more... :D But I guess that wouldn't fit the style you are after, nor the intention behind you doing this animation.

As I said, really nicely done. Will try to recreate. :)

Dune

No, I think the foam running down needs to be better and can be done better. I will get it some day.... (hiding is no option).

Dune

That day has come (I think). Some issues still. The pumping water around the rock is a bit overkill, foam isn't hard enough, etc.

Rumburak

Very impressive. Never thought that this would be possible with Terragen. Is there a chance that you release your water setup on NWDA (or somewhere else)?

Dune

#67
I might do that.

Here's an updated version. I'm not quite satisfied with the foam running down the rock, so I stretched the fractal a bit more and sped up the 4D, also stretched the wave mask for it a bit, so it stays longer (hoping that works). And added foam remains. I was hoping to get some sort of tails behind the foam activated by the ridged part of the waves, but I don't quite know how I can achieve that, as that foam is masked by the waves, so as soon as they die out the tails will die out too. Now I added some independant tails in the next version.

EDIT: Just got an idea; stretch the wave mask in Y for the tail remains....

Btw. detail 0.4 AA2, so the whole lot rendered in 80 minutes.

bobbystahr

more impressive with each iteration and if I had got to a few previous versions back I would have said, "Perfect, a final"...I love the way this has grown before our eyes...thanks for that as well.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

It's fun to think this out. Made a mistake now in the sequence of masks, quite funny actually  ;)

bla bla 2

With a the sample shader in form circle ?

bobbystahr

Quote from: Dune on June 13, 2016, 12:07:39 PM
It's fun to think this out. Made a mistake now in the sequence of masks, quite funny actually  ;)

Hee hee, amusing indeed. I quite like that...in hour 11+ on my bridge....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: Dune on June 13, 2016, 12:07:39 PM
It's fun to think this out. Made a mistake now in the sequence of masks, quite funny actually  ;)

Hahahaaaah!  ;D ;D ;D First I didn't notice the displaced rock, because the foam running down looks awesome!!
Great work, Ulco!!


luvsmuzik

Because I am new here....has he ever done an earthquake??....just wondered.

Very good stuff!

Also, do your animations only play windows format, or is my tablet outdated already? It's an Apple.