Rocks and trees

Started by Dune, January 08, 2017, 12:20:14 PM

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René

The middle part of the middle image(v001-1) has beautiful displacements. I wonder how they would look at a higher resolution.

DannyG

MountainRoad_13-01-17-v003-2 has hit a new level Ulco, Amazing image
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Dune

Thanks guys. René, I have zoomed in a little on that file (and added another strata shader (default)). The problem with this is that you can't just add (oneclickgo) the formation to existing rockfaces. There are holes in the terrain as well. I have to try and set this up differently. And there are still unlogical warps of rock, it ain't EasyRock.

luvsmuzik

Love all of these! Very authentic natural settings with great composition.

bobbystahr

Quote from: Dune on January 16, 2017, 02:38:58 AM
. And I just found out I can make mp4's in PS,

What version of PS Ulco or are you using the cloud photoshop?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

CS6. I found a timeline and you can import images and export mp4. Handy to have.

bobbystahr

#51
Quote from: Dune on January 16, 2017, 12:18:24 PM
CS6. I found a timeline and you can import images and export mp4. Handy to have.

I only have CS5 and I don't see it anywhere in there sadly, error, it's CS2, the unsupported version they gave away last year, and I found how to make an animation in PS so maybe I have the resources for it.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

otakar

Ok, so I just read through the last 3 pages of posts and I thought I'd fall out of my chair when seeing the first mountain road render. That you could even further improve on it with this latest version just reaffirms my belief that you are a true Terragen magician. Wow!

I hope you have some big paying projects in the pipeline because you deliver the goods!

Dune

Thanks, otakar, very kind of you.

René

#54
Quote from: Dune on January 16, 2017, 11:49:50 AM
Thanks guys. René, I have zoomed in a little on that file (and added another strata shader (default)). The problem with this is that you can't just add (oneclickgo) the formation to existing rockfaces. There are holes in the terrain as well. I have to try and set this up differently. And there are still unlogical warps of rock, it ain't EasyRock.
I have long said goodbye to the idea of oneclickgo. The result is highly dependent on camera point of view and lighting, and the terrain needs to be prepared. Sometimes the result is better if the textures go through a transform shader(world space).
I use a mask to displace the terrain(offset) so there is no negative displacement, and contrast, color offset and roughness are easy to control.

Dune

Yes, I use the offset quite a lot too for different reasons. And the colors of a fractal to drive displacement, not the displacement itself. Is there any particular reason why you use a png? I always use tiff, but it may be just a personal choice.

Update: some overlap again (sigh). That's the problem when using more than one vdisp in line. I didn't yet get that into one non-overlapping vector, and even if I did, the vector displacement only displaces one way, afaik. The razorbills are old objects and need updating, btw.

Dune

Another setup. Still trying how far you can get without any compute  ;)

luvsmuzik

Waves back. Smarty. That's another awesome one! :)

zaxxon

Great rocks, but that's an 'ugly' car on a bad road  ;). The creek is a nice touch, but I really like the scale and sense of looming canyon walls.  I hope that person has good cel reception and an even better tow service though.

DocCharly65

Great scenery - I guess there must be a deep valley behind the horizon? Looks as if it goes really really deep down behind...  :o

I am missing a bit ground cover though I love the mossy parts next to the path.