Quote from: Nacer Eddine on March 30, 2018, 06:49:33 AM
look the semilair job in just few minutes :
https://www.youtube.com/watch?v=2FNUi3_8_80
Oh, this is an interesting example. I will take note that there are some possibilities in the After Effect (never started it). But, for example, how about flying around this nebula? Or about self-shadowing?
Quote from: luvsmuzik on March 30, 2018, 12:01:04 PM
I go to this site often. here is the jellyfish from the archives. Don't we all wish we had the power to determine the chemical composition of our own grayscale images.
https://apod.nasa.gov/apod/ap180323.html
Aaa, did you talk about the jellyfish nebula?)) Well, almost an ordinary planetary fog. A similar explosion, I somehow tried to simulate.
I thought you were talking about jellyfish-similar explosions, such as nuclear:
[attachimg=1]
Quote from: luvsmuzik on March 30, 2018, 12:01:04 PM
As far as animating, I actually made a shockwave object from a torus in Blender a while back. I think an object might render faster than the clouds, I shall have to dig that up. That would give you a way to do a flight path, I think.
I'm afraid that then I will have to part with the softness of the edges. Although, of course, everything depends on the subtleties. And there are examples of how your result looks like?
Quote from: Nacer Eddine on March 30, 2018, 12:09:22 PM
with fumefx (3dmax) you can do it in few minutes
my test :
https://www.youtube.com/watch?v=NiDVAhW97ZU
The drawback of this scene maked in FumeFX (as well as After Effect), it seems to me, is that there are no shading (in the original sense). In fact, all the effects that I saw are glow effects, only lighting. But in nebulae there are also so dense clots of gas and dust that they hold back the light, completely stopping the movement of the rays of light. Here you need a real ray tracing or similar technology. And this, of course, is not fast. But it seems to me can make FumeFX, it's very powerful soft, although by your example I did not see it. An example of shading can be seen here:
https://www.youtube.com/watch?v=ZJ7LbYBOntwQuote from: WASasquatch on March 31, 2018, 02:47:01 AM
It was shot in colour, and composite programing used to exaggerate exposure and colours. When trying to get a picture of lets say, Jupiter, to get it's colours, you need specific settings to get those colours.
The fact that we need to do some special settings to catch the colors of Jupiter because the image of another planet is in itself a nontrivial task. This is not due to the fact that the colors on the Jupiter were not at all and the settings can help created colorsfrom scratch. However, if you do everything right, then catch the colors that Jupiter has provided to you. The law by which these colors Jupiter appropriated, was already created, before you take a picture. In TG, however, to create colors, you must first create this law yourself and then start from it painting. I just wanted to say this