Started by René, April 23, 2019, 02:24:38 AM
Quote from: Dune on April 23, 2019, 03:07:04 AMCool again! I've used a blocky gif file a few times for displacement of my blocks. Actually I don't know what would be faster to render/compute; an image file, such as these, or a huge set of blue nodes such as Jon's blocky ones.
Quote from: archonforest on April 23, 2019, 03:45:41 AMVery nice.How did u applied these maps in TG to get that result?
Quote from: René on April 23, 2019, 04:12:51 AMQuote from: archonforest on April 23, 2019, 03:45:41 AMVery nice.How did u applied these maps in TG to get that result?The textures are TIFF files loaded as an image map and mapped along side Z or side X. Unfortunately this only works in one direction, and the other direction gets stretched. So the camera has to be in exactly the right place. Important: the image maps must be passed through a transform shader with world space enabled.
Quote from: Dune on April 23, 2019, 05:12:47 AMI used a Y projection (with my squares.gif) and merged that with a transform shader with 90º rotations, which also works.