Once again thanks to Ulco for his great idea of displacing cubes. This is so much fun and produces incredible structures.
I used a lot of them, placed them behind each other and even stacked some of them on top of others. All use the same shader setup, so that they blend nicely together, when they are close enough.
The dropship's motion blur is of course made in postwork with a ship mask (When do we get object motion blur? This is something essential for 3D apps I'd say...
)