I have not been very satisfied with render times on my Mac using TG2 Deep, so I decided to do a test and see how performance compared using Windows installed on the same machine:
Mac Pro 2 x 3.2 GHz Quad-Core Intel Xeon, 8GB RAM
Mac OS: 10.5.4
Win OS: Vista 64-bit
I created a single Test.tgd file with only an initial terrain generated. Full render settings as follows:
1024 x 768
All other settings at default values, with Advanced settings as follows:
Min threads: 1
Max threads: 16
Size of subdiv cache in Mb: 2048
Preallocate subdiv cache: checked
Mac render time: 13:57
Win render time: 1:23
In both cases, the render was done immediately after booting the respective OS with no other apps running.
Can anyone explain the huge disparity in these results?
Thanks,
Joe