Spooky blue boxes +clip

Started by Mahnmut, October 12, 2008, 07:19:55 PM

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Mahnmut

#15
The relation between detail and smallest detail in the fractal could be important.
Too small detail also makes it fuzzy.
I see,what I did was more like a lucky guess .


rcallicotte

Mahnmut, you and efflux should get together to create some fun stuff.  This is amazing and we could all learn so much about what you guys know.
So this is Disney World.  Can we live here?

matrix2003

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MacGyver

Nice idea... could you increase antialiasing a bit or is it simply the scene? :'(
What happened to shadowing? Looks a bit different?!
What you wish to kindle in others must burn within yourself. - Augustine

matrix2003

Quote from: MacGyver on October 15, 2008, 04:49:19 AM
Nice idea... could you increase antialiasing a bit or is it simply the scene? :'(
What happened to shadowing? Looks a bit different?!

Well it was definitely messed with, and a new POV and tweaked in PS.
Detail: 1  AA: 10
Rendered @ 1680 x 1050

(should have called it Jimi's cat scan, - back @cha PG!)  ;D
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MacGyver

I had a look at the clip file... well done matrix2003! :) I'm still trying to get some psychedelic excitement to the scene... ;D
What you wish to kindle in others must burn within yourself. - Augustine

MacGyver

First try... no sun at all, makes no difference in lighting...
What you wish to kindle in others must burn within yourself. - Augustine

Mahnmut

#22
Well, thats a lot of feedback.
I feel deeply honored to be mentioned in one sentence with efflux.
We can surely learn a lot from him.
In my case I wouldn´t call it knowledge, its only the attitude to try everything.
In fact, I was trying to achieve something completely different when I found this by accident. :o
Nice to see the result in BIG, I dont own the deep version and anyway, it would take my old PC years to render it this big.
If you want shadows, turn out the luminosity.
I only used that to get what I call the REM feeling. (Electron Microscope, not rapid eye movement).
Here is a try with psychedelic colours, reflectivity, shadows and less luminosity.
But as I told you, rendertimes are a problem for me.

Best Regards,
Jan

MacGyver

Outstanding result! 8) Here's my test on how it looks like with shadows turned on... not that good in my test, because there are spikes everywhere and make the shadows look weird... is there a way to eliminate the spikes on the "lines"? What about texturing, something like you did with the colours Mahnmut, e.g. with a rock-like texture?
What you wish to kindle in others must burn within yourself. - Augustine

Mahnmut

The only thing that helped against the spikes so far was higher detail.
The free Version allows detail only up to one, although I have no idea if a detail level bigger than 1.0  would make sense at all.
Someone with a faster PC than mine can try that.
Macgyver, did you use that Power-colour thing? your results seem somewhat more sharp edged than mine, but that may be because of your closer point of view. I have the impression that the sparks appear mainly where the walls get thin, so maybe a second mix with a constant colour could help.
Concerning realistic images (rocksurfaces for example) I am trying to do that, but rendertimes really start to anoy me. I can´t "afford" previews with detail at 1, and everything else looks weird.


PG

You can increase the detail setting "infinitely". It's like taking a shot of a plant with the detail of the veins in the leaf and the mud. Detail of 1 for such an image would produce adequate but not high quality. The number "1" is not meant to be taken as a highest value.
Figured out how to do clicky signatures

Mahnmut

Good to know,
one reason more to buy the deep version.
but not before I can afford a computer that can handle it!

PG

Well Oshyan provides some very useful information here.
Figured out how to do clicky signatures

Mahnmut

#28
I just tried to use those strange shapes in some kind of landscape.
The result is at least surrealistic.
Maybe those shapes can appear more realistic as small detail in sedimentary rock or similar things.
As basic landscape it made some kind of bonsai garden impression to me.
The tree is TerrAdes "tree with character" and the cattails are sonshine 777s, both  found at ashundar.
I also used DandelOs Planetary gras (first pack)



can anyone tell me why the transparent water just looks pixelated? thats an effect I have seen quite often since I try to use this wonderful new feature. Other people seem to achieve better results.
Best regards,
Jan

PG

Don't know a resolution to the pixel water problem although I'm sure I've seen one around. Search pixel water in the quick search in the site nav bar. This kind of landscape would be great for those LOTR mountain ranges, like the one you see the Fellowship walking across in the first film.
Figured out how to do clicky signatures