Hi,
I have an urgent situation, already past deadline trying to find a solution to this.
Basicaly, I have a canyon with very high sides (8km) reflecting back into a river at the bottom.
Whenever I render the sequence, the geometry flickers in the reflection.
I've stripped the scene down to basic components, no gi, no atmos, etc just geom, reflections and shadows.
The base geom, is a heightfield with only fractal detail added on the shader, no other displacements or shaders.
It looks to me from the image that the geometry off camera is not being subdivided.
Hope someone can shed some light on this.
Thanks
Chris