Waves?

Started by sjefen, February 04, 2007, 05:25:26 PM

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sjefen

Will Terragen 2 be able to make waves like this? :P
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old_blaggard

We should be able to achieve effects like that in TG2.  It's just a matter of making that curly shape and applying it to a water shader, and maybe adding a very low cloud layer to it.
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Sarge-David

looks like you also need a reflective shader and a lambet shader?
unless a watershader does that.....

but i can tell you, im trying to do a kind of...ruby rock with just the reflective shader and the final render at normal settings but with the crop thingy on.... so far about 2:30minutes just on the rock itself. which is about around 1/4th the picture.

old_blaggard

The water shader does reflectivity and will have transparency added to it in the future (lambert shader applies translucency, not transparency, so it would have a limited effect here).
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neon22

I'm not having much luck with this yet but I think one approach would go like this:
- make a crater shader - invert its height so it sticks up.
- make a surface layer with a height distribution - attach a twist and shear and make it work halfway up the crater wall.

(or a redirect shader doing the same thing - but ...)

but not sure how to go over the lip - tried sine functions etc but there is something I'm not understanding yet.
Good luck

king_tiger_666

it will be great to have this functionality if its possible in future terragens

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Mohawk20

I'll try to create something that resemble a wave like that in 3DsMax, and see how it holds up in TG2...
Howgh!

MeltingIce

I'm rendering one now with some massive waves.  I'll post the .tgd and the final image when its done rendering.  Here's a preview:


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old_blaggard

I'll definitely be interested in seeing how that turns out.  While the fog adds a lot to the scene, it might obscure the waves a bit too much for us to get a really good look at them, though.
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rcallicotte

Please do.  This is interesting.


Quote from: MeltingIce on February 05, 2007, 07:16:58 AM
I'm rendering one now with some massive waves.  I'll post the .tgd and the final image when its done rendering.  Here's a preview:

So this is Disney World.  Can we live here?

MeltingIce

Quote from: old_blaggard on February 05, 2007, 09:20:08 AM
I'll definitely be interested in seeing how that turns out.  While the fog adds a lot to the scene, it might obscure the waves a bit too much for us to get a really good look at them, though.
Thats where Photoshop comes in  :P

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moodflow

Well I am an addicted surfer and kiteboarder and have been trying to capture the ocean in 3D for years.

I managed to put together some crude 3d models of waves a few years ago, but they are in .3ds format.  I converted one to .obj in wings3D for a simple test render in TG2, but it still needs work as you can see.   The models worked well in Bryce back in the day, but still needed postwork to get it just right. 

Anyway, I've posted a zip file on my website of some of the waves here http://www.moodflow.com/waves.zip .  Feel free to download them. 

If anyone wants to clean them up a bit, then convert them to .obj or even .tgo files and place them back here, that would be just fine as well.  :-)

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Mohawk20

Quote from: moodflow on February 05, 2007, 11:02:14 AM

If anyone wants to clean them up a bit, then convert them to .obj or even .tgo files and place them back here, that would be just fine as well.  :-)


Well, that's quite a nice shape you made there... I'm currently testing with a very simple shape, so I'd like to give it a go in 3DsMax when I''m finished.
Howgh!

MeltingIce

My first good result after playing around with deforming water. Sorry about the grainy atmosphere, I had the atmospheric samples all the way up at 200 and it still got kinda grainy. The clouds were at .8 detail as well I think, but apparently it wasn't enough. Overall, this render took around 36 hours I think @ 1280x800. Here's the .tgd so you can see how I achieved this effect: http://www.meltingice.net/downloads/index.php?share=4&path=scenes%2FTidal%20Wave.tgd



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