Volker Harun's Junk - Lighting Update

Started by Volker Harun, February 15, 2007, 04:26:53 AM

Previous topic - Next topic

cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

So this is Disney World.  Can we live here?

Volker Harun

@cyphyr ... animate ... in which way?
@calico ... animate ... in which way?

;D ;D ;D

Volker Harun

@Richard, well, <cough> ... it seems that I forgot to save the scene ... <double-cough> ... Should be easy to recreate though. So I gave calico the pole ... with the promise to make yours better ;) What exactly - by the way - do you have in mind - should it be pulsating, moving, ...?

cyphyr

Hehe, It kind of looks like an alien probe, I can hear its distinctive high pitched hum, possibly the protrusions move in and out, sensing its environment.  :) Just seeing it I can get ideas on how to re-create something similar although unfortunately I am at the moment distracted in other areas of TG. Keeping focus is a real problem, every time I learn something new I'm off exploring the wilds.
I'm in space at the moment :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Volker Harun

Got it ... one main problem is the time ... calico's takes at the moment 6' per frame. Your spy drone took 54' as a single frame. A minor problem is that those terraces were a negative displacement - a single one. So I get teased to do something creative ... let me finish this procedural craters and keep me remembered of this project, okay!?! :D :) ;)

rcallicotte

Volker, I'm not serious...well, am I?  LOL  You can do it - I want to see it.  It would be so cool to see those lines dancing around all over in some sort of rhythm.  Maybe to "All That Jazz"?
So this is Disney World.  Can we live here?

Zairyn Arsyn

Quote from: Volker Harun on September 13, 2009, 04:25:57 PM
Another Perlin function, building up terraces.
The render is a small abuse of these ;D

this reminds me of those planetoid cities M.C. Escher drew.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Volker Harun

@Calico ... too late for wishes ...  :P ... just a simple 4 second :( anim: http://www.youtube.com/watch?v=4YYbFZWTK5k

The setup has only one surface layer, so I just animated the Perlin that modulates the Sines and Cosines.

rcallicotte

So this is Disney World.  Can we live here?

Zairyn Arsyn

Quote from: calico on September 16, 2009, 08:58:22 AM
COOOOOL!!!  More, more, more!

i second that, that vid was unlike any other TG2 vid I have seen so far.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Volker Harun

Yet I was not able to produce a well lighted animation with that spy drone. And due to some time consuming tasks at work, combined with a slightly higher security restriction on log on / log off - I will not be able to continue it.

I will try to stay online to get ideas, share thoughts and some renders now and then.

Now the first of the last two (for today).

It is just my basic scene ... a 100m diameter sphere sitting on a planet. The starting scene for creating and testing ...
All that is new is a new combination of the tangent and cosine scalar.

Thanks for C&C ... but do not forget, this is just a Junk-Thread!

Volker ;)

domdib

Simple? I think you jest! Incredibly realistic would be a better description. The floor is just amazing...

Volker Harun

The second one,

it has a function based distance shader (which is much easier than it sounds). I used it here for repetive symetry of functions that rather tend to go into an infinite tiny detail.  ::)

You might see a voronoi based displacement, on the same pattern sit two different sine functions. The sphere is solely to disguise the pattern a bit. It is very good spottable at the top left (under the 2009), ad the left bottom and mid right.

Have fun.

Volker  ;D