Started by jo, December 15, 2009, 07:18:16 PM
Quote from: tempaccount on December 16, 2009, 04:20:12 AMQuoteDisplacements applied to these objects are not seen by the ray tracer, but the displacement information is interpreted as bump to affect shading.Does this mean I could actually use an object's bump/normal map while rendering it, or would I still need to figure a way to "map" the bump map into the object geometry? I'm not entirely sure how the image map shader works.
QuoteDisplacements applied to these objects are not seen by the ray tracer, but the displacement information is interpreted as bump to affect shading.