Yosemite Valley - V2 on page 2

Started by Tangled-Universe, January 10, 2010, 10:54:34 AM

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Tangled-Universe

Hi All,

This image was created using a terrain created by WM2.0 as a base. Trees- and stone-distribution were determined using WM2.0 generated masks.
Models were from Xfrog, MrLamppost (1 bush) and NWDA.
Clouds were inspired by a clip from Frank, thanks! :)
The rubble/stone-bed is from NWDA as well.
Rendersettings: detail 0.9, AA8(MN) and GI 1/3.

A link to 2 high-res versions and breakdown-shots of the process will follow below.
I hope you enjoy this as much as I did creating it :)

Cheers,
Martin

Original res here: http://fc07.deviantart.net/fs71/f/2010/010/e/1/Yosemite_Valley_by_Tangled_Universe.jpg

Tangled-Universe

#1
Frank was also so kind for me to render a higher res version for me, with a slightly different POV, thanks a bunch! :)
Check out the details here  ;D

http://fc05.deviantart.net/fs71/f/2010/010/9/a/Yosemite_Valley___HQ_by_Tangled_Universe.jpg

FrankB

wow, the final final is amazing Martin!!!

Kadri

Martin , before i posted in envy i searched for a flaw in your image . Now that i did find one i am relieved and can post .
There is a exploded fake stone on the bottom left (i hope it is)  ;D

Seriously , this is a great render Martin  ;D

Kadri.

Dune

That's really a great image, Martin (although I personally prefer more atmospheric images). There's one thing that bothers me though; there's a certain regularity in the distant trees (the structure of each tree is more or less repetitive, if you get my point). Calling it a carpet would not be very nice, but that's the term that springs to my mind. Perhaps another pop (another tree version) would be good. But, great image!

---Dune

sjefen

Beautiful. The grass is fantastic.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Thanks all so far :)

Quote from: Dune on January 10, 2010, 11:49:54 AM
That's really a great image, Martin (although I personally prefer more atmospheric images). There's one thing that bothers me though; there's a certain regularity in the distant trees (the structure of each tree is more or less repetitive, if you get my point). Calling it a carpet would not be very nice, but that's the term that springs to my mind. Perhaps another pop (another tree version) would be good. But, great image!

---Dune

I definitely see what you mean and I tried to avoid that. There are 3 tree-pops and I wanted them 1) more clumped instead of randomly distributed 2) not too dense because of overlap
I solved both using a powerfractal for 2 of the pops. The unlucky result is that there's a kind of diagonal repetition because of the branches which is even enhanced by the anti-aliasing and mainly just that slight lack of breakup by the 3rd pop which I didn't blend.
I'm planning on using tgd for more images and then I'll rty to pay more attention to it.
Thanks Ulco :)

Martin

Henry Blewer

I think the tree population is fine. The trees are a little too bright green, but this may be because of the species.

Good work.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

schmeerlap

Beautiful scene. I especially like the waterside stones and the grass beyond. After it being pointed out I do see a (to my eyes) certain weave pattern in some of the mid and distant tree branches. Reseeding the distribution might eradicate it, though it's always going to be inevitable to some degree in 3d graphics where the source tree numbers are limited (of course in nature every one is different).

John
I hope I realise I don't exist before I apparently die.

EoinArmstrong

They are superb - love the stones, detain on the mountains and the lighting - the grass is excellent, as are the trees, but I'd prefer to see some red creep into that ultra-green of the pines - make it more like the grass colour, or perhaps darker?

MGebhart

Marc Gebhart

Seth

the colours seem a bit strange, like very contrasted and saturated. The green of the trees and the water particulary look unrealistic to me (on my screen)

dlefik2008

i think the thing that appeals to me the most about this image is those stones. it's almost like i can just feel myself actually walking in them. trees seem a bit to single colored. like the leaves, i mean, seem almost just all pure green. maybe some variations in hue and saturation in the leaves would have been a nice touch. but other than that, it's pretty darn convincing to me.

sjefen

I agree about the saturation.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

inkydigit

love the scene, agree about the colour/saturation too, though this could be a simulated film stock.