Author Topic: ...far from NWDA...  (Read 2846 times)

Offline aymenk2003

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...far from NWDA...
« on: July 07, 2009, 12:28:51 AM »
no it's not to be presented to NWDA contest nor to be liked ...but only to be commented ...
your comments can bring a lot of help thanks to all...
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Offline aymenk2003

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Re: ...far from NWDA...
« Reply #1 on: July 07, 2009, 12:31:19 AM »
...from an other angle...
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Offline aymenk2003

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Re: ...far from NWDA...
« Reply #2 on: July 07, 2009, 12:34:27 AM »
...close to water...
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Offline old_blaggard

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Re: ...far from NWDA...
« Reply #3 on: July 07, 2009, 04:53:21 AM »
Nice start. Try adding in some more species or increasing the size range of the current population to make it looks a little more dynamic and organic. You should also extend the range of the population so that the trees extend naturally into the distance. I would also try to add a little more surface and color variety on the terrain.
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Offline aymenk2003

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Re: ...far from NWDA...
« Reply #4 on: July 07, 2009, 12:09:38 PM »
thanks for your comment Old_Blaggard I'll try to render it with what you told to do (more density and a far distance looking)...
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Offline Henry Blewer

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Re: ...far from NWDA...
« Reply #5 on: July 07, 2009, 12:11:12 PM »
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.
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Offline FrankB

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Re: ...far from NWDA...
« Reply #6 on: July 07, 2009, 12:33:08 PM »
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.

much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.

Offline aymenk2003

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Re: ...far from NWDA...
« Reply #7 on: July 07, 2009, 12:49:48 PM »
You can also use very large fake stones before applying the strata layers. I do this to break up large areas of straight lines.

much easier: apply a PF as a blendshader to the strata. This breaks up lines very effectively.
you mean "Blend by a shader" then create a PF ,thus the Displacement should be checked ? if so a what scale I apply the PF ? should I choose "Apply H/L color" ?
many thanks to you...
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Offline Hetzen

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Re: ...far from NWDA...
« Reply #8 on: July 07, 2009, 02:00:52 PM »
On your "Strata and outcrops shader" you'll find a "Blending Shader" input, just plug a Power Fractal into that.

Offline aymenk2003

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Re: ...far from NWDA...
« Reply #9 on: July 07, 2009, 05:11:49 PM »
Hey ...Hetzen...
I do Exactly what all of you told me to do ... but the result is that the strata has gone, blurred ...
« Last Edit: July 07, 2009, 05:13:42 PM by aymenk2003 »
Le peu que je sais, c'est mon ignorance que je le dois.