Working with Objects
This guide covers many aspects of working with objects in Terragen. It talks about using both built-in and imported objects.
Creating and Importing Objects
This discusses creating objects with TG, either using the objects built in to TG or importing object files created in other applications.
Object Display in the 3D Preview
This page shows you how to control object display in the 3D Preview.
Manipulating Objects and Shaders in the 3D Preview
This page describes how to manipulate objects (and other nodes) interactively in the 3D Preview.
The Populator Guide tells you all about using objects in populations, which allow you to quickly and easily cover large areas with many copies of an object.
- Working with Populations
This page introduces you to populations and how to work with them.
- Population Instance Editing
This guide describes how you can edit individual instances in a population to precisely control your scene.
- Population Instance Caching
This page tells you how to make use of population instance caching to speed up population loading.
- Tutorial: Population Colour Tinting Techniques
This tutorial shows you how to use the tinting tools to change the colours of instances in lots of interesting ways.
- Tutorial: Masking Populations with Inverted Fractals
This tutorial shows you some methods to create distinct bands of objects in overlapping populations.
Terragen Import-Export Reference
The Import-Export reference has detailed information about the object file formats TG supports for importing and exporting.