Fun with the crater shader

Started by 3DGuy, December 26, 2006, 07:49:58 PM

Previous topic - Next topic

3DGuy

Cool. The bottom one kina looks like a spaceship :)

groverwa

my thanks to 3dguy for his pillar tgd - they have got me thinking i may be able to replicate "The Bungle Bungle" range in the north of western australia with a lot of playing around

see a pic of the beehive shaped lumps that form the range - http://www.ozoutback.com.au/postcards/postcards_forms/wa_bungles/Source/5.htm

maybe some others may like to try

regards

mike belgrove

buchvecny

Wow 3D, the pillars are super awesome i think ima try render with it thx :D

RealUser

Markus / RealUser
...................................................................
visit my Renderosity Gallery at
http://www.renderosity.com/mod/gallery/browse.php?username=RealUser
...................................................................

Ricowan


3DGuy

Quote from: Ricowan on January 01, 2007, 01:21:02 PM
Immediately reminded me of Goblin Valley State Park in Utah.
http://www.utah.com/stateparks/goblin_valley.htm

Google images:
http://images.google.com/images?q=goblin+valley+state+park

Hehe, that just proves it. We can't think of something so weird or nature already did it :D

crazymonkey

woah! some very nice results there...

Tim O'Donoghue

Quote from: 3DGuy on December 31, 2006, 09:38:12 PM
Couple of inverted craters with a warpshader attached. Now I've got to figure out how to resrict the warping to a certain height if that is possible.

I modified the project file a bit, and found the perfect spot for my mirror ball...

http://www.pbase.com/tjod/image/72532990

Tim O

3DGuy

Hehe cool. Gives it a real surreal ;) look.

rcallicotte

Quote from: 3DGuy on December 30, 2006, 12:09:27 PM
The redirectshader was indeed the key. It has some funky effects on the surrounding landscape as you can see. This is just a bare planet with one crater.

How did you set this up to use the redirectshader?  I've been trying for a while and haven't been able to reproduce what you have in this post.
So this is Disney World.  Can we live here?

3DGuy

It looks like this

rcallicotte

Thanks, 3DGuy.  I figured it out and am beginning to understand the node mapping.  Appreciate your help.  I'm pretty sure I wouldn't have figured it out, otherwise.
So this is Disney World.  Can we live here?

Oshyan

Awesome stuff guys. Pushing the boundaries ever forward!

- Oshyan

RedSquare

@ Frank Thomas & Oshyan

FYI
The accompanying crater began as in the right hand one but finished up as in the left hand shot.  No Rim shader was used but I did place 9 shaders around it. With 4 on the inside walls. The rim gradually eroded.

Cheers Roy

FrankThomas

Useful to know - I'll be playing around with craters at some point no doubt and I'll have to give that a go
Cheers for that :)