Started by Hannes, November 26, 2014, 06:42:58 am
Quote from: Hannes on November 26, 2014, 06:42:58 amHere is something I totally forgot. DandelO found a solution for creating at least some sort of sub surface scattering in MGebhart's thread:http://www.planetside.co.uk/forums/index.php/topic,9668.15.htmlFor those who haven't read it: it's quite simple: create a default shader, set the diffuse color to something like 0.01 (you can also have a texture here) and then add a color to the translucency tab you want to have as "shine through" color. Then increase the translucency value to something like 100 to 300 depending on the size of the object.It's far away from perfect, animations are flickering as hell. GI cache is a must, GI surface details destroy a bit of the illusion and it may not look good from each side. You need to do some tests.In this case I just added a reflective shader for reflections. I guess there is a lot we can do with this.Thanks to DandelO again!!!