Tree stuff

Started by luvsmuzik, December 01, 2016, 09:09:57 am

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luc BIANCO

Nice color variations, btw I liked a lot winter scenes too
Terragen scenes & presets store
www.lucbianco.fr


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Playing again with trees.

Using Blender 2.79 sapling generator. Model begins as a curve object. (You convert this to mesh for further editing once you have the basic set)
You have many options to build a tree. At first I tried this without instruction, then gave up and watched a tutorial or twenty on YouTube. ;D

One thing that always bothered me was the trunk diameter of the default presets, so of course I explored until I found the setting to change that. With a little adjusting, you can make a decent trunk.
I made tree 99 here in about a half hour, using default leaf hexagonal. Leaf can be masked with texture, but here I just used a power fractal.

This population rendered in 2 minutes at 6MPD and 4AA.
I intend to redo it with larger branch radius later today, just wanted to show that you do not have to have a pencil line trunk.  :)

A long long time ago there was a tree maker free program (like Win95 era) that had this complex branch method, so this is why I sort of "get" Blender's sapling generator.


DocCharly65

Some very nice renders here! I like the fungus tree most. Great work!

luvsmuzik

Thanks DocCharly65!

New Blender tree v2.79 sapling generator    Default leaf color only (transluparency applied) Trunk mossy powerfractals merged shader

I tried to use every shade of green I could...haha

Mr_Lampost's tgo bushes
3Leaf Clover tgo
CRAPgrass obj

GI 1.5 ,MPD0.6 AA6, render time 1 hour

the first seer

Looks great, some fine renders :)

luvsmuzik

June 03, 2018, 04:06:22 pm #53 Last Edit: June 03, 2018, 04:48:49 pm by luvsmuzik
Quote from: Dragonfire on June 03, 2018, 01:20:01 pm
Looks great, some fine renders :)


Thanks much Dragonfire!

A question for the gifted....

I followed a Blender 2.79 tutorial to make a skinned tree from skin modifier. I am trying to attach my leafy branches but not having much luck. I made a vertex group for the particle system and use a group of twigs with leaves for branches particles and density group.
Any suggestions?

luvsmuzik

Nevermind, I figured out how to edit the vertex group. duhhh

luvsmuzik

June 03, 2018, 04:46:54 pm #55 Last Edit: June 03, 2018, 04:49:41 pm by luvsmuzik
Ever see a catalpa tree with popcorn flowers and great big leaves? Perhaps I shall try adding flowers to this mess..... :)

masonspappy

Do you have a technique for adding bark to the trees?

luvsmuzik

June 03, 2018, 05:38:02 pm #57 Last Edit: June 03, 2018, 05:49:39 pm by luvsmuzik
I usually do it with a powerfractal or I have some bark textures with bump maps...this was the Blender render, so I scaled back the nodes...

I did this displace in Blender, shown earlier in this post https://planetside.co.uk/forums/index.php?action=dlattach;topic=22499.0;attach=68944;image

masonspappy

ok, I was just curious (the test tree above look like solid brown).  I isolate the trunk from the rest of the branches, create a seam in the trunk and then upwrap it against a bark image, then scale as appropriate.  For the secondary and tertiary branches I often use a power fractal like you do for coloring, but usually don't worry about bump mapping for those.


luvsmuzik

I have yet to do a mark edge correctly for UV texture...but I have discovered how to select the edge loops and rings to select the trunk and larger splits. Then I can use a displace modifier and apply it. I am catching on...slowly. :)