Author Topic: The long way to Orakum II The standing guards  (Read 1409 times)

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #60 on: July 10, 2018, 05:49:33 AM »
II built the gauge and the tube in Blender 2.79, and added and rendered the materials in Terragen 4.2.10.

It took longer to prepare the old gauge, set the mesh resolution in the curves, and then use New Objects. Especially with cylinder likes TG "Nygon" not and Boolean also helps only "Remesh" to get an even distribution and then it renders well in TG.

Some screws and brackets were added and a wire for the data
« Last Edit: July 10, 2018, 05:51:26 AM by Dragonfire »

Offline DocCharly65

  • Member
  • *
  • Posts: 2368
Re: The long way to Orakum II The standing guards
« Reply #61 on: July 10, 2018, 08:20:51 AM »
That's so beautiful that I am almost motivated to go on playing my bioshock-games :)

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #62 on: July 10, 2018, 06:16:05 PM »
That's so beautiful that I am almost motivated to go on playing my bioshock-games :)

Thank you Doc

And I play Myst and Riven ;)

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #63 on: July 10, 2018, 09:21:54 PM »
Now I still have a generated texture tested in TG, for closer shots and tubes apparently better suited than the last.

Offline luvsmuzik

  • Member
  • *
  • Posts: 2482
    • luvsmuzik 1995
Re: The long way to Orakum II The standing guards
« Reply #64 on: July 10, 2018, 10:19:58 PM »
That is awesome, the seam in the first was passable but so close to the gauge, a little obvious. Incredible objects! :)

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #65 on: July 11, 2018, 06:32:23 AM »
That is awesome, the seam in the first was passable but so close to the gauge, a little obvious. Incredible objects! :)

Thanks my friend!

TG Material von "Hannes":

https://planetside.co.uk/forums/index.php/topic,22695.msg229027.html#msg229027


Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #66 on: July 12, 2018, 08:09:18 AM »
Steam Flow

The 2nd gauge is ready. Later, it all comes in a surreal Orakum landscape.
Now I take a break for a few days, because it was a bit too much for my brain.

I designed the objects in Blender.
Material and render in Terragen 4.2.10
On the left I added some steam in PS postwork.

Offline luvsmuzik

  • Member
  • *
  • Posts: 2482
    • luvsmuzik 1995
Re: The long way to Orakum II The standing guards
« Reply #67 on: July 12, 2018, 01:38:02 PM »
Great stuff! Nice gloss on the metal now too! I have done some Text tricks in Blender 2.79 and your gauges are so nice! I have now successfully unwrapped a cube and made a UV map. I know what you mean about resting your brain. Learning a new paint program and marking seams....Information overload.  ;D

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #68 on: July 12, 2018, 02:52:18 PM »
Great stuff! Nice gloss on the metal now too! I have done some Text tricks in Blender 2.79 and your gauges are so nice! I have now successfully unwrapped a cube and made a UV map. I know what you mean about resting your brain. Learning a new paint program and marking seams....Information overload.  ;D

Much thanks! :)

It's great my friend, good luck with your projects!

Wished a nice day my friend.
« Last Edit: July 13, 2018, 06:45:54 AM by Dragonfire »

Offline DocCharly65

  • Member
  • *
  • Posts: 2368
Re: The long way to Orakum II The standing guards
« Reply #69 on: July 14, 2018, 08:43:40 PM »
A very beautiful metal look! Nice :)

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #70 on: July 15, 2018, 08:07:32 PM »
A very beautiful metal look! Nice :)

Thanks a lot Doc!

Offline Dragonfire

  • Member
  • *
  • Posts: 683
  • Avantgarde Artist
    • Agura-Nata
Re: The long way to Orakum II The standing guards
« Reply #71 on: July 15, 2018, 08:08:36 PM »
My new project with the gauges is progressing well, here I have already designed the floating base for it.
Terragen and Blender

I love those surreal parts with rust best. The object consists of interlaced letters "I" which has been mirrored several times and then modified with curve and cast. Before with remesh edited to be able to bend it nicely. UV processing "New objects"

 

anything