Steampunk Project

Started by Agura Nata, July 19, 2018, 02:24:54 AM

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Agura Nata

Quote from: DocCharly65 on September 25, 2018, 01:30:20 AM
The table with chair and the arc in the last render are both very special and very nice!

Many thanks Doc!
"Live and Learn!"

Agura Nata

Anargonia

I combined the objects in Blender with the trees of DAZ.
Imported into a landscape created by me in Terrragen 4.2
"Live and Learn!"

Agura Nata

Quote from: Dune on September 24, 2018, 02:51:23 AM
Very nice again. You are very productive!

Great thanks my friend!
"Live and Learn!"

Agura Nata

my new coffee pot II
It was time that my coffee pot got surreal society.
Designed in Blender, material and render in Terragen 4.2
"Live and Learn!"


Agura Nata

#80
Quote from: luvsmuzik on October 02, 2018, 10:26:48 AM
Quite a clatch!  ;D

Thanks a lot!
The mounts are made of Stalhrim, because nothing wiggles my friend
http://de.elderscrolls.wikia.com/wiki/Stalhrim
"Live and Learn!"


Agura Nata

Okula II
Objects designed in Blender.
Material and render in Terragen 4.2
"Live and Learn!"


Agura Nata

"Live and Learn!"

Agura Nata

The floating sign

Objects Blender 3D, DAZ
Material and render in Terragen 4.2
"Live and Learn!"

luvsmuzik

Just the right softness and polish on the metallic material! Polished marble or granite floor very nice! :)

Agura Nata

Quote from: luvsmuzik on October 17, 2018, 09:58:08 AM
Just the right softness and polish on the metallic material! Polished marble or granite floor very nice! :)

Thank you much my friend!
"Live and Learn!"

DocCharly65

I like Okula II and The floating sign very much :)
changorin III looks a bit too much like problematic polygons (where the sandy texture look tringular)
But of course it's a personally impression because I have had too much trouble with similar looking flipped normals or damaged polygons in some models in the past :)

Agura Nata

#89
Quote from: DocCharly65 on October 22, 2018, 09:50:24 AM
I like Okula II and The floating sign very much :)
changorin III looks a bit too much like problematic polygons (where the sandy texture look tringular)
But of course it's a personally impression because I have had too much trouble with similar looking flipped normals or damaged polygons in some models in the past :)

Thanks a lot my friend!
This is intentional with the corners in the texture, it should really look abstract and not beautiful, that comes through a vector map that regulates the wood and ceramic material. I wanted to fix Merge already by fractal shaders,like the blue ball, but then I would not have received the nice comment from you my friend.
(I thought it would be obvious to someone soon to post such a texture)
"Live and Learn!"