Started by Agura Nata, July 19, 2018, 02:24:54 am
Quote from: archonforest on July 19, 2018, 02:44:16 amNice stuff!
Quote from: KlausK on July 19, 2018, 01:03:29 pmThat is a interesting thread.As I wrote in the "New Life Terragen training Event" thread I would be really interested in some pointers to modeling for Terragen.Anything one has to take care of before exporting from the 3D app. Like polycount, size, doesanddont`s and texturing.The instruments you did here are very nice. Mine so far look rather lowres even after exporting my hires model as *.obj.If you ever find the time to get a little bit more into detail overthose things, I`d very much appreciate it.CHeers, Klaus
Quote from: luvsmuzik on July 22, 2018, 07:03:41 pmAgain. great!Did you manage to create a procedural gradient? That metallic gold/red is awesome! Great opacity masking on lower glass tube!
Quote from: Dragonfire on July 23, 2018, 04:53:48 amQuote from: luvsmuzik on July 22, 2018, 07:03:41 pmAgain. great!Did you manage to create a procedural gradient? That metallic gold/red is awesome! Great opacity masking on lower glass tube!Thank you much!I've paired the glass sader with powerfractal shaders and Image shader at the inputs to give a little more contrast to the glass.Here at the screenshot of Blender you can see that over the glass cylinder the parts are pushed, also the rings I have occupied with copper Matrial in TG.: