Author Topic: Object mask/displace terrain  (Read 265 times)

Offline luvsmuzik

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Object mask/displace terrain
« on: October 02, 2018, 02:08:46 PM »
I was just wondering if it would ever be possible for an object to displace or mask the terrain where it is placed? What I am talking about is.... say a residence like a house or cabin or even castle that sits on a hillside. It seems now that unless you make a substantial foundation, upon trying to explore the interior you may have terrain inside due to slope.

Or is this already possible with a SSS below the object? Just curious.

Offline N-drju

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Re: Object mask/displace terrain
« Reply #1 on: October 02, 2018, 03:56:27 PM »
Hey there luvs. Yes, it is possible to flatten a piece of land with SSS and also do it at a particular altitude rather than at "sea level". I know, because I did it several times.

It is advisable though, to warp the SSS for realism prior to doing this because, frankly, nobody will believe that a flat-out is in a perfect square or circle shape. ;)

By the way, I think this is more or less what you mean: https://planetside.co.uk/forums/index.php/topic,22213.msg223905.html#msg223905
« Last Edit: October 02, 2018, 03:58:22 PM by N-drju »
"When dictatorship is a fact, revolution becomes a right."

Offline Oshyan

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Re: Object mask/displace terrain
« Reply #2 on: October 02, 2018, 10:32:34 PM »
A "distance from object" node would make this possible. We don't have one yet but it could be added in the future (and I hope it will).

- Oshyan

Offline WASasquatch

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Re: Object mask/displace terrain
« Reply #3 on: October 02, 2018, 10:58:56 PM »
I imagine a distance from object node would be amazing for rock, plant, and tree populations, being able to subtly disturb the ground where objects sit.

Offline Oshyan

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Re: Object mask/displace terrain
« Reply #4 on: October 02, 2018, 11:08:07 PM »
Exactly, or to mask populations by object proximity (e.g. grass that grows under the shade of trees).

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Offline Dune

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Re: Object mask/displace terrain
« Reply #5 on: October 03, 2018, 06:06:28 AM »
Indeed, or prevent animals from different pops walking through eachother.

Offline N-drju

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Re: Object mask/displace terrain
« Reply #6 on: October 03, 2018, 11:41:13 AM »
I remember using the "Deer Hunter 2005" map editor and it had an option whereas you could define a texture around, each member of the population.

A "proximity shader" input socket in the population / object node would be wonderful. You could, for example, define a leafy texture and then add twigs, branches, pine cones etc. using that shader's coverage.
« Last Edit: October 03, 2018, 11:42:55 AM by N-drju »
"When dictatorship is a fact, revolution becomes a right."

 

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