Started by rolland1013, October 03, 2018, 03:03:29 pm
QuoteIt's not rendered, but it allows us a quick look at the overall shot
QuoteI've run into situations where I've rendered a TG scene with a tracked 3D camera I've gotten from PF Track (or another tracking package) only to find out that the track is off.
QuoteYep we use Terraman for import/export of terrain, cameras and such.
Quoteit does add several steps to the workflow.
Quote from: rolland1013 on January 22, 2019, 05:34:11 pmOk this feature request is a big one for me (aren't they all?), but I keep running into the need for this. In Maya we use a feature called "Play Blast" to output a shaded view sequence of an animation. It's not rendered, but it allows us a quick look at the overall shot. This would be massively helpful in Terragen. I've run into situations were I've rendered a TG scene with a tracked 3D camera I've gotten from PF Track (or another tracking package) only to find out that the track is off. This just happened to me with a shot that was 453 frames at 2K. Niel
Quote from: Dune on January 31, 2019, 02:25:11 amI think the problem being that the ground isn't updated in RTP.
QuoteThe Power Fractal Shader only has 256 unique seeds. After that the seeds repeat. I wasn't aware of that limitation when I made the Random Seed button generate values between 0 and 65535. The Alpine Fractal Shader and Fake Stones Shader have this limitation too, and probably other shaders that use noise functions. But other nodes in Terragen might have a larger number of seeds.