Started by rolland1013, October 03, 2018, 03:03:29 pm
Quote from: Dune on February 02, 2019, 07:45:36 amYes, Poseray has a lot more in in than you'd think. Also combining objects by selecting a number of objects that should be combined and giving it a name. I often later make extra parts for an object (say a hairpiece or shovel, as lwo or obj), and just copy the path and name in the input window whilst the original object is already open, and merge them. With DAZ figures I always set all groups to invisible, make the ones visible to combine, merge them, until all are in new combined groups, then go to materials tab and do groups to materials. You loose original textures, but they can easily be relinked by clicking on the image window.
Quote from: mhaze on February 02, 2019, 05:20:11 amI have a wish list as long as your arm but the thing that bugs me the most is .obj input. Many .objs I make and use have anything up to 50 part shaders. When TG loads colour correctly but not displacements I have to manually input them. Poseray reads the.mtl s correctly but exporting from poseray to TG makes no difference.
Quote from: Dune on February 02, 2019, 11:32:29 amI also use it to make a left-looking cow out of a right-looking cow
Quote from: Dune on February 03, 2019, 02:21:38 amHow do you do that then? I'm not aware of the possibility to mirror objects in TG.....
Quote from: cyphyr on February 03, 2019, 04:12:19 amYou can mirror by scaling -1 in which ever axis you want to mirror in.