Started by j meyer, August 07, 2019, 12:43:13 pm
Quote from: j meyer on August 07, 2019, 12:43:13 pmHi there,long time no image post.To change that here is a little test I did recently. After seeing and inspecting René'sManhattan Project.... uhm errrh Manhattan .tgd(thanks René) it dawned on me that I had never tried to apply an Alpha (Depth Grab) as Vector-Displacement. So I went ahead and did it.And while I was at it I tried to apply some colours with colour adjusted image masksas well.For your convenience here is a comparison gif of another version.
Quote from: j meyer on August 08, 2019, 12:27:43 pmThanks all. Indeed the vdisp 'problem' (weird angling) is still there in some places unfortunately,but nonetheless vdisp yields better results than normal displacement here. Loweredthe x and z values and upped the y to compensate a bit.A compute terrain/normal didn't help either.Ribbons/veins and holes are both done with the same tiling depth grab in one step.Only colours are done with 3 masks derived from the depth grab.Topmost ribbons,the smaller ones and the holes.