Ulco as i said in Jordan's thread. For this workflow it is best to prepare accordingly.
I am making the real texturing (without any displacements) after i import the obj landscape.
But there are possible different ways like Chris used in his tutorial (exporting the textures of 25 tiled renders
https://www.youtube.com/watch?v=ALbWYn_YHMI).
For another example, you could render a normal perspective render with the scene without reflection and use that for the imported ground then added with reflection as a camera front projection. You would get the same texturing plus reflection.
But if this is suitable and worth this hassle and time depends on you.
Thus the reason i said i use this mostly for animation.
If you don't do an animation just use the same perspective camera for exporting.
It gets more detail in the front and less far away.
With ortho the detail is the same on the object everywhere.
You have to take into account these kind of things too.
depends on what you want to do and your workflow etc.