Started by Oshyan, December 12, 2007, 07:10:04 pm
Quote from: Kevin F on December 15, 2007, 04:32:25 amQuote from: Oshyan on December 14, 2007, 04:02:43 pm We only have a limited pool of multi-core alpha test systems available and .....- OshyanI have a dual processor system ready and waiting!
Quote from: Oshyan on December 14, 2007, 04:02:43 pm We only have a limited pool of multi-core alpha test systems available and .....- Oshyan
Quote from: dhavalmistry on December 15, 2007, 02:59:25 pmah...is the 16 texture limit been fixed for the beta or final version???
Quote from: Oshyan on December 14, 2007, 04:02:43 pmWe will of course be conducting internal testing prior to releasing the beta. We would like the beta to be reasonably stable but the changes to the renderer are significant and multithreading in particular can be problematic. We only have a limited pool of multi-core alpha test systems available and there is quite a wide range of possible multi-core configurations when you take into account hyperthreaded P4's, the various generations of true multi-core CPU's, different operating systems, etc. The important thing is that the beta process will give us a much broader range of test subjects and allow us to ensure that the final release will be as stable as possible.Subsurface scattering probably won't make it into the February final release but it should be possible in a future update.- Oshyan
Quote from: Cyber-Angel on December 15, 2007, 07:36:56 pmWhat about the long vaunted bolder generator, is this still been worked on; or is now planed that people just use the "Fake Stone's Shader"? It has been a while since any information has been given regarding this, and I was interested to know weather it was still under development or fell by the wayside?