Started by Oshyan, December 12, 2007, 07:10:04 PM
QuoteBy definition, a 32-bit processor uses 32 bits to refer to the location of each byte of memory. 2^32 = 4.2 billion, which means a memory address that's 32 bits long can only refer to 4.2 billion unique locations (i.e. 4 GB).
Quote from: Jeremy Ray on May 10, 2008, 09:42:33 PMHow many cpu cores can terragen use?
Quote from: Oshyan on May 10, 2008, 05:13:07 PMJust to be clear, we have not yet moved to a 64bit rendering engine, we are only taking advantage of large address support, so in 64 bit Windows we can use up to 4GB (I think) of memory, even though it's a 32bit app still.
Quote from: Cyber-Angel on May 11, 2008, 08:01:13 AMI do be leave that there is a memory address limit for 64bit systems of 128 Gigabytes of RAM which is a significant amount, I am not sure but I think there are some workstations that have that amount of RAM. Regards to you. Cyber-Angel
Quote from: neuspadrin on May 11, 2008, 01:07:54 PMThe current limit on windows for physical memory is 128 gigs, but allows for up to 16 terabyes of total memory. However, 64bit technically allows up to 16 exabytes of ram (mm I'd love a machine with that).
Quote from: JimB on May 11, 2008, 06:18:52 AMQuote from: Oshyan on May 10, 2008, 05:13:07 PMJust to be clear, we have not yet moved to a 64bit rendering engine, we are only taking advantage of large address support, so in 64 bit Windows we can use up to 4GB (I think) of memory, even though it's a 32bit app still.If you had a 64-bit OS with 8Gb of RAM, anyone know if that means two instances of TG would both use that full 8Gb of RAM nicely?
Quote from: nikita on May 16, 2008, 07:32:33 AMIf you're underwhelmed, take a look at the gallery http://www.planetside.co.uk/gallery/f/tg2/
Quote from: Oshyan on May 16, 2008, 01:29:04 AMAs for whether there will be another public tech preview, the only public (free) release we are certain of at this point will be the free version of the final release following the beta for registered users. - Oshyan