Author Topic: A Brand New Day! --> 2400x1600 update  (Read 36461 times)

Offline Seth

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #45 on: July 10, 2008, 05:26:22 AM »
use http://www.flickr.com/ to upload your image... and then, link it here...

lightning

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #46 on: July 10, 2008, 05:54:54 AM »
NIce one tu ;)
i love the fog and the lake and background mountains have been superbly textured!!!
however i am not to keen on that bar patch though this could be due to forestry or a land slid which adds to realism i find distracting if i were you i would cover it with either the savanna grass or more trees


Offline Saurav

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #48 on: July 10, 2008, 12:02:12 PM »
Great render, love it. 

Offline Tangled-Universe

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #49 on: July 10, 2008, 08:09:40 PM »
And for the ones who like: with a TG rendered Z-depth-map applied to it...

Martin

Offline mrwho

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #50 on: July 10, 2008, 08:55:11 PM »
very nice. isn't there a thread somewhere that says how to do that?

Offline Tangled-Universe

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #51 on: July 10, 2008, 09:35:56 PM »
very nice. isn't there a thread somewhere that says how to do that?

Yes there is, though it is in an image post:

http://forums.planetside.co.uk/index.php?topic=4035.msg43269#msg43269

...and here how it is actually done:

http://forums.planetside.co.uk/index.php?topic=4035.msg43335#msg43335

That node "distance shader 05" adds a black and white gradient to the surface of the model (in this case).
You'll have to apply all the distance shaders (like shown in the link above) with the same settings to each model and also as the last surface layer of your terrain.

I've made a quick and dirty tutorial image :)

Hope this helps!

Offline Tangled-Universe

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #52 on: July 10, 2008, 09:38:06 PM »
If you paint all the crap I've pasted inside the original depth-image black you can try it yourself on the first version without DOF I posted yesterday ;)

I forgot to say you can also use spherical projection of the distance instead of Z-depth.

Martin

Offline MacGyver

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #53 on: July 11, 2008, 04:50:12 PM »
How did you solve the problems with the 4th release? Are you going to post the high-res version somewhere else?
The DOF seems to be very slight and discreet, I almost didn't notice it; can't evaluate if this image profits from it.
I definitely do like the flowers you added very much :D Immense improvement with the mountains, the shape looks pretty realistic!
Congratulations, I like it ;D
What you wish to kindle in others must burn within yourself. - Augustine

Offline Tangled-Universe

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #54 on: July 15, 2008, 11:23:30 AM »
I'll post the high-res version soon.
I'm rendering this now @ 2400x1800 ;D and I'm considering to submit it to 3D World magazine.
Last month's issue had a tiny article about the TP of TG2 so I think it is a good moment to show 3D World a glimpse of TG2's possibilities.
I don't think I'll make a chance, but you'll never know. Maybe they give me a tiny spot with 3x2" picture print ;D
What do you guys think?

Martin

How did you solve the problems with the 4th release? Are you going to post the high-res version somewhere else?
The DOF seems to be very slight and discreet, I almost didn't notice it; can't evaluate if this image profits from it.
I definitely do like the flowers you added very much :D Immense improvement with the mountains, the shape looks pretty realistic!
Congratulations, I like it ;D

The problems with the 4th release kinda solved themselves.
Somehow first Matt's suggestions didn't work, don't know why, but somehow it worked perfectly later. Strange.
The populator rotation problem is still a bit unclear, but I'm pretty sure now that it is my model which has mirrored-like structures so it looks almost the same from any angle.

Offline MacGyver

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #55 on: July 15, 2008, 01:24:42 PM »
I'm rendering this now @ 2400x1800 ;D

Holy Moses! :o ;D
What you wish to kindle in others must burn within yourself. - Augustine

Offline Seth

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #56 on: July 17, 2008, 08:16:14 PM »
Congratulations for the IOTW ! ;)

Offline zhotfire

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #57 on: July 18, 2008, 05:09:12 AM »
Congratulations for the IOTW ! ;)
A very well deserved honour... fantastic work Martin. All hail! :)

Offline Tangled-Universe

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #58 on: July 18, 2008, 09:33:43 AM »
Thank you thank you guys for your support :)

I'll post a link to the 2400x1800 version as soon as it is finished!

Martin

Offline rcallicotte

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Re: A Brand New Day! (formerly Finally Spring)
« Reply #59 on: July 18, 2008, 01:10:57 PM »
Am looking forward to it...
So this is Disney World.  Can we live here?