Author Topic: 0 crash  (Read 2457 times)

Offline Dune

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0 crash
« on: December 25, 2009, 07:32:46 AM »
I don't know where to report this, so I'll do it here as well. If you enter 0 in the populator (density) the populator freezes TG. It happened by accident, and every time I had to restart TG.

---Dune
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Oshyan

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Re: 0 crash
« Reply #1 on: December 25, 2009, 08:43:49 PM »
Entering it in the bug tracker is the best thing to do, as you already have done. Reporting it again here after that is not necessary. ;)

- Oshyan

Offline cyphyr

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Re: 0 crash
« Reply #2 on: December 26, 2009, 11:38:17 AM »
There's a Bug Tracker?, cant seem to find it, is it beta testers only?
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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i7 5930 @3.5Ghz, 32Gb
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Offline Oshyan

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Re: 0 crash
« Reply #3 on: December 27, 2009, 04:04:43 AM »
Yes, only for alpha testers at present.

- Oshyan

Offline neuspadrin

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Re: 0 crash
« Reply #4 on: December 27, 2009, 06:41:26 PM »
Yes, only for alpha testers at present.

- Oshyan

It might be cool to have a "release" bug tracker around too for anyone on forums to add too. 

Offline Oshyan

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Re: 0 crash
« Reply #5 on: December 31, 2009, 02:26:04 AM »
Yes, the problem is that not everything reported is a bug. The way it works now - which seems quite effective - is that bugs and problems can be reported in the support forum and discussed. Then if they do turn out to be issues, we enter them into the bug database and they are eventually addressed. The benefit is that there can be discussion on potential issues to narrow it down and determine if it's really a problem, without cluttering up the bug system with that discussion.

- Oshyan

 

anything