Object /import/obj reader and decline the xfrog option.
If your texture(s) don't load automatically, then I right clivk on the obj node and select internal network. This should show you a 'parts shader' node. Right click this and select internal network again. One, or more, mat shaders will appear where you can manually load diffuse, bump, spec etc.
There maybe an easier way than I've just described but thats my method.
Hope this helps