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Mountain Road
Mountain Road
Started by Dune, February 15, 2012, 03:35:49 AM
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#15
February 21, 2012, 03:21:14 AM
You should make a habit of checking out every new post, Bob.
Here's a new version; other car, but I used to large patches of grass (they float here and there). The tree now has a procedural 'bark', etc. I had to put a 'driver' in the empty car, which is a simple sphere (for now).
Gallery
mhaze
1k+ Member
Posts: 4,450
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Re: Mountain Road
#16
February 21, 2012, 03:41:49 AM
Much improved, an impressive image. Great mood and the plant distribution is amazing. Where did you get the tree btw?
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#17
February 21, 2012, 03:47:27 AM
Made it.
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mhaze
1k+ Member
Posts: 4,450
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Re: Mountain Road
#18
February 21, 2012, 10:43:00 AM
excellent
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: Mountain Road
#19
February 21, 2012, 11:53:24 AM
Amazing how a change in the sun's position can deliver a whole new look. Sometimes an additional light source may be needed to better illuminate the vegetation. Did you do that here?
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#20
February 22, 2012, 02:51:52 AM
Yes, the GI was 2/2, but I added a 0.15 bluish no shadow fill light at the right. The sun has 2 versions, one for glow and speculars, one for light and no glow/speculars, or the sky and water would bleach out.
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#21
March 05, 2012, 02:47:21 AM
Another one, which I will still have to refine.
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Tangled-Universe
Terrevangelist
Posts: 6,620
Location: Netherlands
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Re: Mountain Road
#22
March 05, 2012, 09:33:16 AM
Cooool!
May I, may I?
My Artstation portfolio
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: Mountain Road
#23
March 05, 2012, 01:13:16 PM
Oh man, this is looking great. Another 'Road Pack' at NWDA?
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#24
March 06, 2012, 03:24:44 AM
I'll keep this to myself for the time being. Sorry. Have to figure out some stuff, which I want to do myself. Like you can see here. I am also afraid that if I put this at NWDA Frank's pack won't sell anymore
My method might be partially overlapping (don't know really), but it'll wind a road along any slope (road slope adjustable) and be flat where it needs to be. As usual with simple shapes (that's the basis of course), you are stuck to either x or Z directional roads with a bit of warp. So for this image I set up a slightly valley like stretched PF terrain with quite smooth features (or the road will bump more), and the terrain needs to be built up from that.
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#25
March 06, 2012, 08:31:31 AM
Updated.
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Mountain Road
#26
March 07, 2012, 03:20:00 AM
Still some issues to solve.
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masonspappy
1k+ Member
Posts: 2,466
"Freedom" is telling Mrs Grundy to Go Fly a Kite
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Re: Mountain Road
#27
March 07, 2012, 05:27:26 AM
It's coming along nicely. It looks to me like the section of road in the background has more bend/slope than it should
otakar
1k+ Member
Posts: 1,242
Procrastinate later.
Location: Rocky Mountain High
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Re: Mountain Road
#28
March 07, 2012, 02:01:09 PM
Looks like the road from hell, rollercoaster style
No shoulder and no guardrail (except in one spot now)...
Amazing technique, though. Like the last shot a lot.
Lady of the Lake
Member+
Posts: 777
Location: Texas
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Re: Mountain Road
#29
March 07, 2012, 05:15:07 PM
Love the paved one. Wow!
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