Yes, maybe local vapor should after all be best. But they want blocks of text over it as well (ugly, isn't it?), so I'll advice them to cover the horizon somewhere.
I am still struggling to find a decent workflow with DAZ. The posing is great and now that I purchased the evolution morphing pack, I can make fat people, or very hungry ones. I think I'll need the mesh reduce pack as well, as I really don't need every wrinkle in the skin (and some folk are 50MB), and Meshlab isn't taking in, or exporting all textures correctly. On a sideline; I wonder why TG doesn't properly load all assets from an object; like opacity. You always have to handload that.
And I still need to find my way adjusting people (adding hair/beards) without ZBrush. I still have to try Mudbox. Same for the clothes; I have some (presets indeed, you can purchase all kinds of stuff for all the characters), but it's all too fancy. I need basic wrap-around, rough skins, so I'm seeing a lot of tuts, and have to find a way to export a model from DAZ into, say Mudbox or LW, make clothing there and import back. But it should also adjust to the poses then. I'm sure there's a way, but I still have to find it.
Until now, I exported an object, reduced it in LW, cut out all unnecessary stuff, made a rough version of clothing and draped (ClothFX) it around the body part. But it should be easier.