Post-Glacial

Started by Dune, October 09, 2014, 02:17:06 AM

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Dune

Next fase (crop): primeval forest and bogs. Still work to do...

archonforest

Now that looks awesome!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Working on some open areas, where windfall has taken place. Most of the rest will be quite closed canopy, so some points interest there would be good.

archonforest

May I ask what method are u using to color the populations?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

A color powerfractal (or more) led through a transform shader with final position checked, fed into the color input of the object's default shader. The 'old method'.

Small windfall test.

archonforest

Hmm...not sure I got that but will try. Your method looks better than what I use for sure :D
Awesome looking test btw.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Small sample, check inside object.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

choronr

Will these images be inserts for a book? They are coming along nicely. Would like to see someone do a post-glacial for the Mississippi River area where eventually a diamond mine settled at the southern end.

bla bla 2


Dune

They will be for a book (6 images), and I think some promotional posters for that book. 72x22cm images @300dpi.

Hannes

Amazing, Ulco! The colours are fantastic. A typical "Glimmerveen"! ;)

Dune

Thanks. Still working on more gaps where trees have fallen and new growth is fighting for the new light, this one windfall is too simple (temporary SSS) and not very nice. I'll do it by PF.

choronr

I like the color variation among the trees. Is this the same setup you use for variation in the grass clumps?

j meyer

The single dead trees are somewhat hard to read.
Maybe if some were a bit darker,it's wet enough there
for must and stuff.
Just a thought.