little riddle

Started by DocCharly65, January 11, 2016, 03:54:57 AM

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j meyer

A bit of dirt woudn't hurt, as Hannes already mentioned above. ;)

DocCharly65

Quote from: j meyer on January 25, 2016, 02:00:01 PM
A bit of dirt woudn't hurt, as Hannes already mentioned above. ;)

NOT  MY  ISETTA!!!

Bastien - where are you? -  you must help me please, they want to make my Isetta DIRTY!!!
I needed weeks to restore the car and clean every part!!!

;D ;D ;D

I'm sure, if I would give fleshy Rosy a bikini-car-wash role in that scene you all would accept a clean car!!!  8) 8)

bobbystahr

Quote from: DocCharly65 on January 25, 2016, 02:17:33 PM
Quote from: j meyer on January 25, 2016, 02:00:01 PM
A bit of dirt woudn't hurt, as Hannes already mentioned above. ;)

NOT  MY  ISETTA!!!

Bastien - where are you? -  you must help me please, they want to make my Isetta DIRTY!!!
I needed weeks to restore the car and clean every part!!!

;D ;D ;D

I'm sure, if I would give fleshy Rosy a bikini-car-wash role in that scene you all would accept a clean car!!!  8) 8)

Go into the parts shader and add a pf to the functions on the colour to add dirt...your choice of colours
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Ahh the lady looks hot now ;D
It has been eaten.

DocCharly65

#49
...I know - that you know - I would do it...

DIRT:

[attachimg=1]

It was a quite long night to find a kind of dirt that looks a bit like some days of dust and which does not destroy the look of being restored still fine working oldtimer.

And of course now the Fiat must be soiled, too.  ;)
CU in some days...  ;)



Edited 9.37:
I almost forgot so say thank you to Bobby and Hannes for the trick going "above the partshader".


Edited 3.40 pm
Bullsh...!!! I wondered what the enabled "use Y" in the slope folder would do...

I cannot explain what exactly is the problem. But if I DON'T enable it then the dirt looks like some interference or moire effects. With "use Y" enabled I get better and more random dirt:

looks a bit like dry mud:
[attachimg=2]

j meyer

You should try a transform shader with use world space enabled after the PF
or surface layer.
Maybe you can find some more info here
http://www.planetside.co.uk/forums/index.php/topic,20209.msg199715.html#msg199715

bla bla 2

Quote from: DocCharly65 on January 25, 2016, 02:17:33 PM
Quote from: j meyer on January 25, 2016, 02:00:01 PM
A bit of dirt woudn't hurt, as Hannes already mentioned above. ;)

NOT  MY  ISETTA!!!

Bastien - where are you? -  you must help me please, they want to make my Isetta DIRTY!!!
I needed weeks to restore the car and clean every part!!!

;D ;D ;D

I'm sure, if I would give fleshy Rosy a bikini-car-wash role in that scene you all would accept a clean car!!!  8) 8)

You have needs me ?

otakar

What an incredibly complex render! I can't imagine all these object placements, they fit just right. Only thing that bothered me is the facade looking a bit flat, the brick wall is displaced, no? Bravo man, you must have eternal patience :)

TheBadger

I like these threads cause they get funny pretty quick ;D

Also, I would like to know if this car above exists in the real world or if it is just a modelers idea of what a car should look like if everyone on earth were high all the time?
It has been eaten.


DocCharly65

#55
Quote from: bla bla 2 on January 26, 2016, 12:28:42 PM
You have needs me ?

Yes - I think you like nice and cool cars so could you please tell them a clean car is OK?!  :)

Chris, you are a hero... you have proven that an Isetta must be clean  ;)

Thanks, otakar... you're right the bricks are not displaced. I personally don't miss it.
The project is at it's limits. I can almost not work on it any more without risking crashes though all populations are set to "hidden" in the preview.
I must keep some computer capacity for the planned animations. Vehicles will pass the road and there are missing another busstop and the "Tardis"  ;) at the end of road next to the company building.
Yes I can be patient but the fight for dirt on the car has brought my patience to end.  :-\

Sorry Jens and Hannes, in this project the workflow is just too slow for the dirt. What worked ok with the "solo" Isetta, was just painful in the big tgc.
What looked good in 1280x720 with 2/2 AA/Detail, looked horrible in 1920x1080 5/4 AA/Detail. I would need to adjust the fractal shaders for the "HQ" Version but even a test rendering of the cropped Isetta in that environment needs up to 1 hour. After now 20 hours testing different settings and seeds for the "dust and dirt shaders" I restarted the panorama render with the clean Isetta  ::) sorry.

I also tried some other options like modifying the single object parts and their textures but there are too many parts (more than 100 - I'd say one of the better models for the payed money :) ). But why spending so much time in something I anyway don't want to do?

DocCharly65

Fortunately I kept some of the automatically safed renders to demonstrate my trouble:

This looked acceptable for me:
[attach=1]

And without changing anything else than resolution and render quality I got this:
[attach=2]

I did about 30 of these experiments the faster smaller ones 4-15 minutes each render - the bigger ones 1 hour. sorry - just had to choose other priorities for the moment  ;)

AP

#57
Yes and the BMW Isetta has all sorts of uses...


DocCharly65

Hey... even the "Camping Isetta" is clean!!!   ;D ;D ;D

AP