Quote from: bla bla 2 on January 26, 2016, 12:28:42 PM
You have needs me ?
Yes - I think you like nice and cool cars so could you please tell them a clean car is OK?!

Chris, you are a hero... you have proven that an Isetta
must be clean

Thanks, otakar... you're right the bricks are not displaced. I personally don't miss it.
The project is at it's limits. I can almost not work on it any more without risking crashes though all populations are set to "hidden" in the preview.
I must keep some computer capacity for the planned animations. Vehicles will pass the road and there are missing another busstop and the "Tardis"

at the end of road next to the company building.
Yes I can be patient but the fight for dirt on the car has brought my patience to end.

Sorry Jens and Hannes, in this project the workflow is just too slow for the dirt. What worked ok with the "solo" Isetta, was just painful in the big tgc.
What looked good in 1280x720 with 2/2 AA/Detail, looked horrible in 1920x1080 5/4 AA/Detail. I would need to adjust the fractal shaders for the "HQ" Version but even a test rendering of the cropped Isetta in that environment needs up to 1 hour. After now 20 hours testing different settings and seeds for the "dust and dirt shaders" I restarted the panorama render with the clean Isetta

sorry.
I also tried some other options like modifying the single object parts and their textures but there are too many parts (more than 100 - I'd say one of the better models for the payed money

). But why spending so much time in something I anyway don't
want to do?