Water

Started by Dune, June 05, 2016, 03:06:08 AM

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Hannes

Wow, especially the last one is incredible!!!

bobbystahr

Quote from: Hannes on June 10, 2016, 10:30:12 AM
Wow, especially the last one is incredible!!!


Echo.....echo.....echo.....echo.....echo.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

ajcgi

Well, what can we say? This has me intrigued. Looks awesome.

KyL

Really nice.

The fact that the foam makes sens with the shape of the wave is impressive. Well done!

DocCharly65

Incredible!
Impressive!
Great!

Oshyan

Indeed, test-7 is excellent.

- Oshyan

masonspappy

yeah, that's damn impressive.

bobbystahr

I think that you're going to have to make a set of these for sale at NWDA, I can rarely afford to actually buy stuff but I'd save for a set of these.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hetzen

Lovely work Ulco. There's some head scratching going on there working those masks out.  :D

bobbystahr

Quote from: Hetzen on June 10, 2016, 07:23:52 PM
Lovely work Ulco. There's some head scratching going on there working those masks out.  :D

heh heh, wish I'd said that
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

#55
Nice work there. That last test certainly is quite a neat result.

Dune

#56
Thanks guys. It was a nice mental challenge, but there are things I can't get to work properly, like you can see here. Foam streaming down the rock. I gathered the height mask could be displaced by using the waves a a basis, so when the wave subsides, foam streams after it, but I couldn't get the height mask properly done without using final position, which cannot be displaced. It's not a great deal to me, but it would be nice if that would work.
Furthermore, the vertically animated foam off the rock doesn't really go vertical  >:(

And I guess a nice feature request would be to have the possibility for one object to sit on something (waves/plane), and can be 'populated' (or updated) with every frame, so you don't need a (not properly working) population of one instance to follow the waves.

The positive about not using a water shader (nor a compute terrain) is the speed. This animation took 2.5 hours (detail 0.4 AA3).

KlausK

Abandoned on the ocean and his only companion the gallows. Poor lad on the rock wasn`t liked very much, it seems...
Even with the flaws around the rock the results are beautiful!
cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

bobbystahr

Quote from: KlausK on June 11, 2016, 07:53:51 AM
Abandoned on the ocean and his only companion the gallows. Poor lad on the rock wasn`t liked very much, it seems...
Even with the flaws around the rock the results are beautiful!
cheers, Klaus



hee hee hee, and I agree.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Kadri

#59

Still interesting test Ulco. The speed is really great too.