Rock study

Started by Kadri, August 23, 2015, 09:00:16 PM

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D.A. Bentley (SuddenPlanet)

Very nice!  How does it work at the top edge of the cliff? 

-Derek

mhaze

Excellent Rocks - Looking forward to seeing how you did it.

DocCharly65

How could I miss this? wow... I like the cliffs procedural textures very much and I am just impressed by the little gif... will be worth being rendered in big :)

Kadri


Thanks.

:)

Quote from: D.A. Bentley on March 12, 2019, 05:39:34 AM
Very nice!  How does it work at the top edge of the cliff? 

-Derek

As it is a cube i used i did not even look as it is mostly bad.
I got curious and rendered to see it.

The second image is the same scene as the first close crop look but from above.
The third image is with a little soft altitude restriction.

I haven't tried it but maybe with an direction approach like in the links it could work in all axes too:

https://planetside.co.uk/forums/index.php/topic,25773.msg255676.html#msg255676
https://planetside.co.uk/forums/index.php/topic,1520.0.html
https://planetside.co.uk/forums/index.php/topic,23355.0.html


D.A. Bentley (SuddenPlanet)

OOooh!  Nice!  If it looks that good on just a cube, just imagine what it will look like on a terrain.  ;)

-Derek

Kadri

#215
:)

Some other tests.

A final different image is rendering now.
It needs actually a little more work but i am less and less enjoying dealing with the technical sides 3d programs.
I don't mean only Terragen. All of them (not that i tried all the ones that are around of course).
Maybe i am just getting old.

I had a "the first seer" moment with the first image :)
The second one was related to the above post if i could use the native cubes with displacement from a little distance too in Terragen.
The render that is going on is similar to this one.

Kadri

#216

The TGD scene file of this render is attached below.
Without the astronauts. It was originally a Nasa 3d object i think but i am not sure.

There might be some differences with the file (there is some postwork from two small different renders).
If there is something too much different please let me know.

Dune



mhaze


Kadri


:)

A little edited version of the same scene above. I just deleted some unneeded nodes.
The scene does have the scene i spoke about from the last page too in it by the way.



Kadri

#221

Interesting that we can have a base surface with only 2 nodes for an image like in number 01.
The strata kind of look is from the warp node.
Tests are mostly displacement on a cube ones again.

[attach=1]

Nodes are getting more and more of course with every image below.

01  Numbered image: A power fractal and a warp node (there are others for colour). The transform node is only for rotation.
02: A different version.
03: "Hetzen_Cobbles" added (very nice setup Hetzen) ( https://planetside.co.uk/forums/index.php/topic,21128.msg211449.html#msg211449 ).
04: Displaced with redirect.
05: Different look test.


Kadri


06: Different test.
07: Another different test.
08: A test of number 05 but on a standard landscape.
09: On a standard landscape different view.


Kadri

#223

Here is the TGD file for image number 07. Have fun.

Kadri

#224

This is the "rock from cloud" file from some pages before.
But without texture. You have to use your own image.