Started by gasbutan, November 27, 2019, 04:36:41 PM
Quote from: Dune on December 04, 2019, 01:58:10 AMThe underwater murk/cloud has no grain, just the sky. Have you tried (a crop) with a RDM at 1? Any difference then? Maybe the cloud and atmo settings just need higher values?How did you do the underwater cloud anyway? I just increased density, not edge sharpness, and used no density fractal as input, and no taper top and base.
Quote from: DocCharly65 on December 04, 2019, 02:00:07 AMVery, very impressing result!Can it be that this fish has more polygons than others from older renders? Somehow it looks better.
Quote from: QuinlanG on December 04, 2019, 10:04:44 PMstunning image, it's always nice to see boundaries pushed as to what can be doneQuinlan
Quote from: gasbutan on December 05, 2019, 10:07:36 AM... a minimalist variant that shows the water effects particularly well:
Quote from: WAS on December 05, 2019, 03:05:36 PMQuote from: gasbutan on December 05, 2019, 10:07:36 AM... a minimalist variant that shows the water effects particularly well:Looks pretty good. Caustics are entirely too small and don't match surface though. When they reflect on such large smooth shapes on the water surface it kinda looks wrong to me. Just my opinion though.
Quote from: Dune on December 05, 2019, 02:03:00 AMYour values sound okay, but there's no grain underwater, just in the blue sky. Quality of 16 should do (if not for the glass shader), but what if you raise that to 32 (or even higher)? So I still think glass somehow increases grain.
Quote from: gasbutan on December 05, 2019, 05:37:31 PMhere are the crops: