Quote from: Xpleet on August 16, 2008, 02:07:18 PM
Ok firstoff i don't use inbuilt terraingens at all, that sucks too 
i use imported heightfields because you don't need to see how the earth rounds up beyond the horrizon
but you want a nice "scene" which is what Vue is for.
Actually Vue has a planetary system aswell, and so is the atmosphere but not an option for a global terrain which i find useless unless someone likes to do a clipless animation.
In other wrods, no i don't think that Vue's atmosphere is inferior, in fact I think the haze and fog system is better than Tg2's 
I'm not defending anything i'm just clearing up the false-jabber about Vue and what it isn't
E-on have recognized that their clouds suck because they are blurry and don't have the billowy look of real clouds, but sometimes Vue clouds can look very realistic when they have low edge-bias sometimes in the mid evening, especially the cloudfade in the distance is a very nice feat.
Vue planetary system? The atmosphere is a one-sided sky dome, there is nothing global about it. The haze and fog in Vue may look good at times but i see to many users using mass amounts of backround haze and Vue looks like where i live, ugly air and never a clear day. You know the haze in TG2 can be made to look like Vue's haze where it is thick and dark. Something i see in Vue all of the time.
I have never seen a Vue cloud that told me, hey that looks real and i have been looking at Vue 6's clouds ever since the day Vue 6 made it's debut. The meta clouds are the most versatile and they still look mediocre at best. Low edge-bias is possible in TG2 as well, i guess it's just not done a lot here. Who says that clouds can not have a nice fade in TG2?
My only reasons for not using TG2 at the moment are the following:
My machine is 3 years old so forget it.

You can't paint terrains or objects.
Lack of object/texture support.
Math Nodes vs Make Hills with Valley.
Lacking many types of erosion and River Networks.
Needs a rock tool.
Needs more camera types and lenses.
No DOF.
No has ever been able to make cresting waves.
Needs a simple dynamic particle engine.
Have not seen true cirrus clouds or thunder heads.
Other then that i like TG2 for what it is. It's a worthy effort. I might come back to TG if these features are implemented in a few years but if not well i am way to limited as an artist and i'll continue to use something else which more then likely will be a combination of software. Please don't tell me it's the artist and not the tools crap. It's both. Lack of tools can limit use and when use is limited, an artist can only stretch so much. Maybe i'll take up matte painting.