The biggest problem with getting those clouds calico posted is the shadow area.
I can make a cloud and make the whole thing look really good except in the shadow area's and this really ruin's it all.
There are some options that I feel are missing in the cloud shader parameters. We have "fake internal scattering", but I think there should be something more here. Something to control the shadow area's. And why is it called "fake"? Where is the "true internal scattering" option? Maybe that's the option I'm looking for
Maybe there is a way, but I have not figured it out and I have tried so many different things now I don't think it's possible without any new features.
I really hope there will be some more options in the cloud shader parameters. I really do.
Please add something more for us Matt
- Terje